LYCOS RETRIEVER
Wizardry
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Wizardry is a first person RPG inspired on Dungeons and dragons where the difficulty of the game is one of the features which makes it unique. The first wizardry games appeared a long time ago on apple 2 with the only possibility of using 1 color per sprite. It does not hinder wizardry too much because most of the game was text based except for the monster image and the maze which were simple white lines that did the contour of the walls. The NES version brought an enormous inovation by placing textures on the wall and by using 3 different colors for monster sprites. They ... implemented menu to input commands, since there is no keyboard on NES, which makes the game much more enjoyable.
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The first Wizardry game was one of the original CRPG dungeon crawlers, and stands along with Ultima and Might & Magic as one of the defining staples of the genre. You generate and control a party of up to six different adventurers and send them into a 3D vector dungeon to fight monsters and find treasure.
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As with the first two installments of the Dark Savant trilogy of Wizardry games, Wizardry VI and Wizardry VII, Wizardry 8 has multiple beginnings that continue from the previous games' multiple endings. There are five beginnings in all.
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Wizardry 8 is an epic fantasy RPG that picks up where Wizardry 7: Crusaders of the Dark Savant left off. You may recall that all hell had broken loose at the end of Wizardry 7. The Dark Savant had taken flight with a device called the Astral Dominae, an incredibly powerful artifact containing the secret of life itself. Following him are two powerful races, the T'Rang and the Umpani, as well as your own brave party of adventurers. Everyone is headed to Dominus, a world on the cusp of the Cosmic Circle, birthplace of the Astral Dominae and home of the Cosmic Lords. Many paths will converge on Dominus, and many long-hidden secrets will be revealed.
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Wizardry began as a simple dungeon crawl by Andrew C. Greenberg and Robert Woodhead. It was written when they were students at Cornell University and then published by Sir-Tech. The first five games in the series were written in Apple Pascal, an implementation of UCSD Pascal, and was ported to many different platforms by writing UCSD Pascal implementations for the target machines (Mac II cross-development).
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For the first time in the Wizardry series, players are able to see enemies approaching instead of having them popping up randomly. Combat is turn-based, although a continuous-phase mode can be toggled for those who wish. Because combatants are free to move around during combat, some disadvantages of the combat engine can quickly become apparent. Fights with more than ten enemies can become tedious, while spells that cause fear can cause the enemies to run away, even though the player's party is still flagged as being in combat. Due to the way enemies tend to surround the party, it is often necessary to retreat into nooks and crannies in the terrain in order to prevent being flanked, despite having a very good formation function.
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