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Werewolf: Game
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Werewolf is a game that takes place in a small village which is haunted by werewolves. Each player is secretly assigned a role - Werewolf, Villager, or Seer (a special Villager). There is ... a Moderator player who controls the flow of the game. The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. Also, the Seer (if still alive) asks whether another player is a Werewolf or not.
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Werewolf is a public domain game based on a game called Mafia that was developed in the late eighties at Moscow State University. It is a party game that takes very little resources to play. All one needs to play werewolf is 8 or more players, and some paper.
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In the sequel to Werewolf, Werewolf: the Forsaken (or WtF), most of the elements that made it appealing to the furry fandom were removed. This included changing many aspects of the game; rather than fight against corporate (and mainly human) opression, the main opponents now come from the spirit world, which is described as a Darwinistic nightmare; all werewolves are derived from human stock, to focus on the "human comes to grips with monstrous urges" aspect of werewolf lore; and the focus is now local, with a more realistic (and uncertain) pack mentality.
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Werewolf: The Forsaken is a role-playing game set in the World of Darkness created by White Wolf Game Studio. It is the successor to Werewolf: The Apocalypse, the "game of savage horror" from the original World of Darkness line of games. As in Werewolf: The Apocalypse, the game builds a great deal on myths and popular culture to create a unique take on the werewolf, though there are many differences between the two games. The epic, even mythic struggle portrayed in the original game has been de-emphasized in favor of a more personal sort of horror.
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Werewolf: the Wild West (ISBN 1-56-504340-5) was a roleplaying game cast in Deadland's mold. Although the setting was well-received (replacing the untouchable Wyrm as the main enemy with a single exceptionally powerful but ultimately defeatable Bane), much text was copied and pasted directly out of the second edition of the original Werewolf roleplaying game. This caused the book to seem cheaper than it actually was, and ended its run prematurely. Several supplements were produced for Wild West, including a series of crossovers with Deadlands.
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