LYCOS RETRIEVER
Virtual Reality (Digital)
built 219 days ago
Virtual Reality is a 360-degree image of a product. The scenes can be of your home, an object, a car or anything at all, limited only by your imagination. It is like standing in the middle of a room and looking around in a 360-degree motion or going around an object to scrutiny it. You even have the ability to zoom in and out. It is the newest technology used in e-commerce to assist your customers’ makes buying decisions virtually on the Internet.
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Virtual Reality is an emerging technology that produces an "environment that is indistinguishable from reality" in which the user can experience a place or an environment without actually traveling there. VR provides direct sensory input affecting most senses: sound, sight and touch. It was born in the mid-1960's and its development is advancing at breakneck speed today.
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Virtual Reality and Digital Integrated Media feature strongly in the BSc Multimedia Technology, which includes two modules on 3D Animation and Virtual Reality. Virtual Studio techniques feature strongly within the Msc in Digital Television Technology and Production. The tic can offer short courses in these technologies to match individual business requirements.
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Although many of Mr. Lejerskar's predictions involve technology that won't be commercially viable for three to 10 years, his company, EON Reality, is pioneering advanced 3D interactive virtual reality experiences today. EON Reality innovations include EONExperience and EON Human.
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The origin of the term virtual reality is uncertain though it has been credited to The Judas Mandala, a 1982 novel by Damien Broderick where the context of use is somewhat different from that defined above. A related term coined by Myron Krueger, "artificial reality", has been in use since the 1970s. The concept of virtual reality was popularized in mass media by movies as 'The Lawnmower Man' (and others mentioned below), and the VR research boom of the 1990s was motivated in part by the non-fiction book Virtual Reality by Howard Rheingold. The book served to demystify the heretofore niche area, making it more accessible to less technical researchers and enthusiasts, with an impact similar to what his book The Virtual Community had on virtual community research lines closely related to VR.
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"Sensics sets a new standard for Virtual Reality with the piSight. Its combination of unique optical design and overall system integration delivers the high-end VR experience that many have sought for a long time," said Susan Jones, executive vice president, eMagin Corporation. "This system provides professionals with unprecedented freedom of movement and flexibility while delivering very high resolution for important image detail."
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