LYCOS RETRIEVER
Viewtiful Joe: Games
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Viewtiful Joe is a wonderful action game lovingly crafted with the weathered but timeless elements of rusty genres along with the new, postmodern concepts of parody and time manipulation. The new concepts were in danger of being trite and meaningless, but Capcom's latest breaths new life into them. The appeal of Viewtiful Joe relies solely on its gameplay, and not from its genre-bending, medium-hopping aesthetics, self-awareness and loopy sense of humor. The game is far from a one-trick pony. Rather, it's an amalgamation of one-trick ponies (cel-shading, time bending, old school nostalgia tickling) to make a fulfilling, satisfying and jaw-dropping experience. Meet the new action game, better than the old action game.
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In the end, Viewtiful Joe: Double Trouble is a mixed bag of quality, forcing you to be the judge of its overall appeal. It has the classic gameplay formula of the console Viewtiful Joe games. It has all the characters you love, and a few new ones to keep you interested. Being able to thrash baddies on a handheld is gratifying experience. But Joe’s new abilities and the use of the Touch Screen make this game feel a little bit offbeat. If you don’t mind the tedious puzzles and lack of difficulty, this might be something worthwhile.
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Still, Viewtiful Joe has a relatively self-aware vibe that can be enjoyably goofy, particularly when it verges on self-parody. And while the animation is simple, stiff, sometimes repetitive and ... pretty ugly, at least it boasts a completely unique look. With their outsized heads and stumpy, malformed bodies, the characters look super-deformed, except that they're all sharp edges and thick, heavy lines. (Also, in superhero form, Joe is surprisingly well-stacked for either a drawling hipster or a super-deformed character.) The odd but emphatic kids'-comic visuals and goofy, exaggerated baddies lend to the feeling of a show that doesn't take itself seriously and has an appealing sense of play. But it's still predictable, straightforward stuff, and it's still best suited to the young, or to fanatical devotees of the Viewtiful Joe video-game series.
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Viewtiful Joe just has a super-cool aura surrounding it, a fresh and exciting image that makes it a game that people will want to purchase. Slap on the large logo of Capcom on the front of the box, a "safe" ESRB Teen rating, and a very generous price tag of 30 dollars, and the game has "BUY" written all over it.
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If anything, Viewtiful Joe: Double Trouble does a great job of recreating the console atmosphere on a handheld. The cel-shaded style remains intact and uses 3D character models just like the original game. It's not as crisp as its console brethren, but you'd be hard pressed to find any noticeable differences. One thing which stands out, though, is that not as many enemies are on screen at the same time as a way to help keep the framerate up, but it tends to dip in places, anyway. The dual screen idea ... isn't used to any great lengths. The top screen merely shows a close-up view of Joe.
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Words are hard to find in order to explain the richness that Viewtiful Joe brings to the GameCube. Kind of like guys do when they see a beautiful girl, Viewtiful Joe leaves you breathless, because it’s just so - Viewtiful. The gameplay is so fun that even after dying and having to start back over from the beginning of the level, you’ll have just as much fun romping back through it. Whoever said that side-scrollers are dead should be shot, VJ mixes in some new with old-school to produce a not so suck ridden product. When first starting the game out, it slightly resembled Super Smash Bros Melee... it’s anything but. There are three basic controls in VJ; the analog stick (not technically a button), the A button, and the X and Y buttons. The A button is probably the most obvious, but if not, then it’s jump.
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