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Videogames
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Are Videogames Art? - D.W. Griffith's The Birth Of A Nation Videogames currently seem to be at the Birth Of A Nation stage. Gamers and press are recognizing the technical merits and legitimacy of videogames in being able to convincing convey a story. Popular games like Final Fantasy X, Grand Theft Auto: Vice City and The Getaway are good examples of that. Whether videogames will progress to the next 'cinema' art stage is largely dependent on two things. First, developers need to stand up as artists and continue to envision and create new possibilities of expression with videogames. Second, gamers need to see videogames as more than time-wasting stress-relieving outlets and appreciate the efforts of revolutionary developers like UGA and titles like Rez.
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The Killer List of Videogames (KLOV) is a web site devoted to cataloging arcade games past and present. It is the video game department of the International Arcade Museum. It is heavily accessed by collectors and fans the world over. It is by far the largest database of such information on the Internet. Though it has "videogame" in its name, the KLOV only lists arcade machines.
Videogames do teach students about the new media, albeit in a covert way. Properly studied, videogames demonstrate how a "writer" must now control not only the presentation of materials, but ... anticipate and account for how the game will be interpreted by the player. Game developers and players must negotiate control. The game developer creates the interface, which resembles most closely the narrator of early novels--Henry Fielding comes to mind.
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The site features a "Machine of the Moment" and maintains a list of "The Top 100 Videogames".[1] The site ... hosts message boards where collectors and fans can ask questions and get answers from experts. It also publishes news related to arcade games.
A geography quiz that started as a “marketing gimmick” to promote a travel website has emerged as “one of the most popular videogames on the internet,” reports Nick Wingfield in The Wall Street Journal. (more)
Discussing enforcement of ESRB ratings on videogames, the report concludes that "this year it appears that retailers are actually more negligent in enforcing their policies than last year. As stated earlier in the report, it seems that retailers would rather appear as if they care about children than actually take simple steps to protect them."
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