LYCOS RETRIEVER
Vampires: Blood
built 634 days ago
These vampires were corpses, who went out of their graves at night to suck the blood of the living, either at their throats or stomachs, after which they returned to their cemeteries. The persons so sucked waned, grew pale, and fell into consumption; while the sucking corpses grew fat, got rosy, and enjoyed an excellent appetite. It was in Poland, Hungary, Silesia, Moravia, Austria, and Lorraine, that the dead made this good cheer.
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Vampires usually refer to themselves by their given names - common vampire names include Clarence, Timothy, Ethel and Jennifer. A vampire calling itself Boris, Vlad, Spike or Bela is almost certainly a goth and should be killed immediately - there's no need to carry this out with a sharpened stake to the heart, goths can be easily killed in any conventional manner, although if you wait long enough it'll probably either kill itself or grow up and stop being so bloody annoying and whiny.
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Jyhad, now known as Vampire: The Eternal Struggle, is a game of clan warfare by vampires. This is one of the richest and most complicated CCG's available. In this game, blood is everything. Without it you will die (lose) but it is the money in the game so you have to expend it to get vampires into the game. It is almost always in very short supply.
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Most vampires are mentally stable, though a few undergo the transformation in a way so horrible it greatly effects their sanity. However, there are certain psychological elements that vampires do undergo. For instance, they will have an affinity for blood and an affinity for death and particularly necromancy. Vampires are, technically, necrophiliacs (mate with another living 'dead' ie. Vampires) in usual cases.
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As the classic mythology would have it, vampires reproduced by turning their victims into other vampires. Revisionists and horror writers have played around with the idea of vampirism as a kind of viral infection, an STD transmitted from saliva to blood. Biologically, of course, there are some problems with this idea: if you create another vampire every time you feed, it won't be long before all your prey have been turned into vampires, all of which will get very hungry very fast. However, the idea isn't as absurd as it may seem on the surface.
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Like the “hunger” for blood that vampires have, the feelings become something that cannot be ignored. After the covenant is completed, the vampire has no control over the victim or over what emotions and feelings are released. The covenant only releases suppressed emotions.
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