LYCOS RETRIEVER
Turrican
built 274 days ago
The original Turrican was an enjoyable blast, receiving a pretty healthy 88% in Amiga Format, and the sequel boasts even more of the same. Bigger levels, more powerful armoury and improved effects are just a few improvements the sequel has over the original.
Turrican is a 2D platform shooting game similar to Metroid. Turrican can jump, shoot, and curl up and roll around in a buzz-saw ball. Turrican has a variety of weapons at his disposal, and can pick up many power-up types that will increase his weapon abilities, restores some health, or protect him from attack.
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This never released Turrican spin-off by Factor 5 did not use the name Turrican because of legal issues. It was developed first for the Nintendo 64 and later for the GameCube. All that is available from this game is a piece of preliminary music composed by Chris Hülsbeck and some art assets that were reused in Star Wars: Rebel Strike, such as the Golden Gate-like looking bridge. The "Thornado Demo" track which was released as a teaser for the upcoming GameCube game, was in fact running on the older Nintendo 64 sound hardware using Factor5's new proprietary MusyX software sound engine. The Thornado Demo, although not available on Factor5's website anymore, can still be found on Chris Hülsbeck's page at GarageBand.com.
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Turrican runs through five big world filled with lots of small and big enemies. At the beginning of the game he is only equipped with a small laser gun which can be enhanced. He has ... a smart bomb which kills each enemy on the screen and an energy shield which can resist a few collisions. If you knee down and press space Turrican will transform into a spinning wheel for a short time. The spinning wheel form does not only allow you to drop mines, it also makes you invincible. If you hold the fire button while in your normal form Turrican will activate his power weapon.
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Turrican can be described as a cross between Metroid and Psycho-Nics Oscar[1]. While the huge detailed labyrinth levels and the morph-ball function were inspired by Metroid, the overall graphics design and weapons were inspired by Psycho-Nics Oscar. Unlike many other action games of its time, Turrican didn't just force the player to complete a linear level. Instead, the real thrill for the player was to fully explore each level and uncover every secret spot, hidden room, and invisible passage.
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Turrican 1 was developed mainly by Manfred Trenz and published by Rainbow Arts. A later Amiga conversion was produced by Factor 5. The following people are credited with the C64 version of Turrican:
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