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Tiberian Sun: Games
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Command & Conquer: Tiberian Sun for PC Review - PC Command & Conquer: Tiberian Sun Review This emphasis on science fiction wouldn't be so problematic were it not that Tiberian Sun rather shamelessly borrows unit designs from other science fiction real-time strategy games, including Dark Reign's burrowing APC and Starcraft's transforming siege tank. The consequence is that fans expecting trucks, tanks, and planes will be disappointed, while those already acclimated to science fiction real-time strategy will find that most of Tiberian Sun's units are unoriginal. It's ... unfortunate that the game maintains the series' convention of sounding completely boring - while gunfire and explosions are right on, your units' spoken acknowledgements become repetitive and tedious within minutes. At least the game contains an excellent soundtrack whose wide variety of intense and catchy techno beats will bring back fond memories of the first game's great musical score.
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Tiberian Sun will look immediately familiar to Command & Conquer players, although a closer inspection reveals that the game's terrain graphics are far more sophisticated than they used to be. Realistic topography and colored lighting effects make Tiberian Sun's terrain look great, and because explosive weapons leave craters or knock down bridges, the terrain provides an important new tactical consideration. You'll notice a few other additions to the battlefield, including a second, more valuable type of the mysterious resource Tiberium and even Tiberian mutants that will attack your forces on sight.
Tiberian Sun will be instantly familiar to anyone who has played any of the previous Command & Conquer games. The interface hasn't changed all that much. Gameplay is still the basic point-and-click type. However, hiding amongst the familiarity are a few new features. A particularly cool feature is the natural disasters. There's a meteor shower which rains destruction and makes tiberium sprout up, and an ion storm which rains destruction, but ... knocks out power.
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Tiberian Sun will be much more realistic with many new features. For example grenades or other devices that are thrown they will bounce on the ground depending on what kind of terrain it is. Also rivers will freeze as the game progresses and units themselves will gain experience each time they go into battle. The environment will ... change too. Ion storms occur often which bring down huge bolts of lightning destroying units and disabling buildings. Meteor storms will bring down a shower of meteors that can be very destructive. In Tiberian Sun you can blow up just about everything in the game.
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Tiberian Sun departs from the original Command & Conquer real-time strategy games by portraying each army's commander as a character in itself, rather than by referring to the player, who always remained unseen throughout the storylines. Michael Biehn portrayed the GDI Commander Michael McNeil, who takes his orders from James Earl Jones' character General James Solomon. On the side of the Brotherhood of Nod,
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The eagerly awaited mourning of the Tiberian Sun did not bring too much light. The opinions were divided: some thought that Westwood did a good job, but most people agreed that it wasn't worth waiting. The disagreement never meant that the gaming population disliked the RTS, it basically broke up because of some unfulfilled promises and desires. The game really wasn't that bad, it's just that in the time of 3D acceleration and strict market laws, one might expect more from a house that initiated the RTS genre in the first place.
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