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Thief: Occasionally Garrett
built 267 days ago
"Mage Towers" -- In the ruined city of Thief: The Dark Project, the Keeper Chapel revealed that the Mage Towers were the hiding place for the Talisman of Earth. Garrett breaks into the Mage Towers to steal the prized artifact. The Talisman of Earth is being held in the central tower of the Mage Towers, secured by spells. To free the item, Garrett must find his way through each of the towers to find the keys that will unlock the Talisman Room.
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Thief's narrative is elliptically told, leaving much of the detail regarding characters, events and the game world to be inferred from observation and documents found in the game. The story is progressed through the briefings, several elaborate cutscenes and the missions themselves. In the missions players can read books and scrolls, overhear conversations and Garrett himself often makes comments. The core plot of the story is told via Garrett's narrow perspective, which rarely describes things that aren't of immediate concern. However external aspects and influences on the story are constantly being alluded to. Three groups from Thief society are of particular importance: The Keepers, The Order of the Hammer and the Pagans.
Sound plays a major role in Thief. During your excursions, you'll be able to pick up clues from guards conversing on the streets. You'll ... hear them whistle or clear their throat as they walk around on patrol, cluing you in as to where they are located. Garrett himself will chime in once in a while, with a funny quip or observation on his current predicament.
Thief 2: The Metal Age Garrett returns, once again, in Thief 2: The Metal Age. The one time Keeper Acolyte, turned master thief thanks to their training, finds himself an unwilling participant in the Keeper prophecies that portend a coming of a metal age.
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