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Theme Park
built 141 days ago
PlayStation Front Cover Dominating the exciting world of Theme Park ownership is your goal in this strategy game from Bullfrog. The first task is to set up your rides within the available land, structuring convenient paths and queues and ideally leaving some space for bigger rides once they become available, and include some lakes and trees to increase the park's allure. Rides range from Teacups and Haunted Houses to the biggest most elaborate roller-coaster you can design, and water rides that loop around other rides.
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The subgames within Theme Park aren't well developed either. One might think that a research component would add some variability to the game in that you would never know which rides/concessions you were going to get and when. But no, once you've built your first park, you've seen all the rides and concessions you're going to. They never vary in function, order of appearance, or number. The 20-odd rides and 17 concessions you get with the game is it. Why Bullfrog didn't realise that this limitation severely detracts from one's desire to play the game again is beyond me. It seems like such a simple thing to add a routine that would randomize the rides and concessions you would get at the beginning of each game. I would have much prefered to see the three disks (almost 7 M) that are wasted on the animations (after all, how many times does anyone ever look at opening animations ?) given instead to a whole bunch of extra rides and conces- sions, different kinds of food in appropriate areas of the world, diff- erent dress for the crowds where appropriate, and the extra graphics re- quired for each ride and concession (especially), so that you can rotate and place them anywhere you please, instead of the single facing Bullfrog offers (all concessions must have their entrance on it's south side... limiting their placement in your park).
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SCREAMS, The World’s Largest Halloween Theme Park offers a night full of terror. For only $19.99 you can visit all four Haunted Houses, the Maze of the Macabre, and the Ghoulish Graveyard; best of all you can go through all of them as often as you would like. When you add in food and drink, Scary-oke, The Mythical Monster Museum and Trail of Terror, Spooky Hollow children’s area, games, rides, face painters and fortune tellers you have a boo-tiful evening of entertainment for young and old.
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The Strong Badian Riverquest Safariventure is reminiscent of the Jungle Cruise found in Disney theme parks. The way Strong Bad does not breathe or show any expression and this rise-and-fall delivery is reminiscent of Jungle Cruise tour guides who give the same tour over and over again. The shooting of a warning shot (in this case a starter's pistol) to scare off the bear and shark "headhunters" is directly from the tour guide script. Most of Strong Bad's speech correlates to the tour.
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[T]hat's the trouble with Theme Park. Once you've found the formula for success, much like an adventure game, there is no point in playing it again. Like SimCity, it's a great concept, reasonably well designed and crafted, but poorly executed.
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For over 30 years, Delta Market Research Inc. has been a nationally- recognized market research company, and for over 10 years has researched all aspects of the theme park industry for companies including Disney and Six Flags. Delta has ... conducted research projects for GMAC, DiTech, Lowes, ConAgra, Rohm and Haas, United Way of America and the NFL.
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