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The Game: World
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Building on the excitement surrounding the recent announcement that MySims is being developed especially for the Wii platform, The Sims Division is thrilled to unveil a new level in game. Just beyond Town Center lies the forest—a wild and wondrous world filled with giant trees and hidden nooks. Explorers can follow winding paths and search dark crannies, never knowing what surprise lies around the next bend. Perhaps it’s a mysterious new plant, ripe and ready for harvesting, or maybe they will encounter a hidden cave. By searching out every corner, players will expand their MySims world and greatly increase their creative space. Expect this first game in a revolutionary new line from the developers of The Sims Division in fall 2007.
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With E3 moving to a 5,000 person media-centric event, GDC has been elevated to the world's largest trade event dedicated to the game industry, with attendees numbering more than 12,500 including more than 1,000 members of the working press. 2007 will be the first year of GDC's long-term relocation to San Francisco, after its high growth trajectory necessitated the move to accommodate the expanding attendee base. When GDC was last in San Francisco in 2005, the show occupied the three floors of Moscone West. For GDC 07, the organizers reserved both Moscone West and Moscone North. With the Moscone West show floor virtually sold out, the organizers have now additionally secured the keynote hall in Moscone South in order to convert Moscone North into a second dedicated show floor. This will allow the GDC to accommodate the voluminous requests coming in for exhibition space and to include fresh exhibitor opportunities, such as the all-new Game Demo Theater.
The smash-hit match-three game of 2006, “7 Wonders of the Ancient World™,” is now Windows Vista optimized with photo-realistic graphics, new levels and enhanced gameplay features. In this epic puzzle adventure, players travel through ancient lands, visiting sites such as the Great Pyramid of Giza, the Hanging Gardens of Babylon and the enchanting Mediterranean islands, matching three same-colored magical runes together to create the game’s ultimate prize: the seven wonders of the ancient world. It’s history in the making; let the journey begin!
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The team has worked on over 400 game titles and with many of the world's leading game developers and publishers. Outsource Media's expertise has contributed to games nominated for 16 BAFTA Video Game Awards and game revenues in excess of US$2 billion. The team brings the best practice found in film, TV and radio production to games.
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Jason Della Rocca is the executive director of the International Game Developers Association (IGDA), a professional society committed to advancing the careers and enhancing the lives of game developers. Jason and the IGDA focus on connecting developers with their peers, promoting professional development, and advocating on issues that affect the developer community -- such as quality of life, creative freedoms, workforce diversity and credit standards. As the spokesperson for the IGDA, Jason has appeared in countless news outlets (e.g., Wired, Nightline, LA Times, NPR, Wall Street Journal, G4, etc.) and has spoken at conferences around the world (e.g., GDC, E3, TGS, SIGGRAPH, ChinaJoy, DiGRA, etc). Jason has been a member of the game development community for over a decade, and has spent time at Matrox Graphics, Quazal and Silicon Graphics. He blogs at http://www.realitypanic.com/ and can be reached at jason@igda.org.
The CMP Game Group, a division of CMP (http://www.cmp.com), delivers essential information and enables community within the game industry through events, services, and media. The group's flagship products include the world-leading Game Developers Conference(R) and the Webby Award-winning Gamasutra.com. For more information, please visit http://www.cmpgame.com.
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