LYCOS RETRIEVER
The Game: World
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The online community has been abuzz about "Vanishing Point," the latest alternate reality game: solving a series of online puzzles that led to a corresponding real-world event. The sweepstakes kicked off Jan. 8, 2007 with a spectacular custom light show in the fountain of the Bellagio Hotel and Casino in Las Vegas. The week following the launch event, people around the world discovered a new round of clues in the form of skywriting. On Jan. 20, 2007, significant global structures, including the Palace of Fine Arts in San Francisco, the Brandenburg Gate in Berlin, the National Gallery in London, the Hockey Hall of Fame in Toronto and the Victoria Theatre in Singapore, were "painted" in light, revealing clues about historic figures and times. To cap off the real-world activities, on Jan. 27, 2007, Microsoft and AMD conducted a fireworks finale on Seattle's Lake Union, drawing hundreds of people to learn more about the identity of the mysterious Microsoft Puzzle Master.
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"Falling Sand Game"... "World of Sand", (2005) is a Java applet first found on the Dofi Blog via Fark thread, later enlarged and rehosted by Chirag Mehta. The game has been popular on community link sites like Digg and Delicious and involves four main falling particles: sand, water, salt, and oil. Each of these particles have special properties that can be manipulated; among these include burning, desiccating, growing, eroding, and more. Along with these four, main particles are auxiliary environmental manipulators: Wall, Fire, Plant, Spout, Cera (or wax), ???, and Eraser. By putting these together, one can thoroughly enjoy the modeling and construction of very complex structures and systems. There is an additional special feature that can be turned on, off, or told to remain in place.
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Game Show Network (GSN) is the only U.S. television network dedicated to game-related programming and interactive game playing. The network has received worldwide attention this past year telecasting its first documentary, reality show, election special, video game series and casino programming. As the industry leader in interactivity, GSN features 84 hours per week of original interactive programming including enhanced classics. This interactivity allows viewers to win prizes by playing along with GSN's televised games via gsn.com . Reaching nearly 55 million Nielsen homes, GSN is distributed in the U.S. through all major cable systems and satellite providers. The network is jointly owned by Sony Pictures Entertainment and Liberty Media Corporation.
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[One] innovative example of the Game 3.0 vision is a brand-new community-based world called LittleBigPlanet. LittleBigPlanet starts with players learning about the powers of their chosen characters to interact physically with the environment. There are obstacles to explore, items to collect and puzzles to solve -- requiring community-based teamwork and brainpower. As players begin to explore, their creative skills grow and they will be ready to start creating and modifying their surroundings -- the first step to sharing them with the whole world. Ultimately, levels of the game will be user generated on a worldwide scale and will change everyday as players create, publish and share their own levels. Users have the power to design, shape and build both objects and entire locations for others to play.
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Fase tried to keep him away from thuggin' but, once it became clear that Game was going to be there, his brother was determined to teach him how to survive on the streets. Then, after graduating high school in 1999, an older adopted brother, Charles, was shot and killed. "People don't know what type of toll that takes on your life," he says. "Especially being young and just fresh out in the world." A one-time star shooting guard for Compton High School who was offered scholarships to various colleges, the 6-foot-4 Game now started gangbangin' hard — car thefts, drug dealing and shootings. Finding him too much to handle, his mother kicked him out of her house.
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The game worked as such: From June 12 to July 12, 2006, contestants could enter the treasure hunt online after visiting a Volvo dealership to obtain a password. During that four-week period, a series of 15 clues were given out, each getting progressively more difficult. Latecomers who joined midway through could catch up via archived clues, but the pressure on them was greater. Three winning U.S. competitors who solved and submitted the 15 clues first joined victors from the United Kingdom, Japan, Spain and Austria in a “secret location” somewhere in the world. That place turned out to be the Bahamas, and after a competition involving both mental and physical challenges, David Hutz, 30, of Herndon, Virginia found the prize.
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