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The Game: Gdc Russia
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Guide to Best Practices in Corporate Social Responsibility The traditional business of GDC has centered on the creation of development deals for publishing games, an environment fostered through a mix of industry-defining conference sessions, a broad constellation of targeted networking receptions and the Game Connection matchmaking system. In recent years... the event has grown far beyond its developer core, with a show floor, networking and visibility options that enable companies to build buzz for their products, connect with the right buyers, build international exposure and form strategic partnerships.
Sony Computer Entertainment developers, programmers, producers and technology specialists will speak on a variety of topics at the 2006 Game Developers Conference. Below is a list of affiliated speakers and their sessions. For complete session descriptions and information on how to register for the 2006 Game Developers Conference, visit http://www.gdconf.com/. Speaker times and locations are subject to change.
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CMP. A United Business Media company. GDC Russia's content focuses on the rapidly growing Russian game industry and its impact on the worldwide market. The three-day conference features compelling lectures from both Russian and International speakers, and is organized into three core tracks: Business, Production and Marketing.
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