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The Game: Gdc Russia
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The traditional business of GDC has centered on the creation of development deals for publishing games, an environment fostered through a mix of industry-defining conference sessions, a broad constellation of targeted networking receptions and the Game Connection matchmaking system. In recent years... the event has grown far beyond its developer core, with a show floor, networking and visibility options that enable companies to build buzz for their products, connect with the right buyers, build international exposure and form strategic partnerships.
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Sony Computer Entertainment developers, programmers, producers and technology specialists will speak on a variety of topics at the 2006 Game Developers Conference. Below is a list of affiliated speakers and their sessions. For complete session descriptions and information on how to register for the 2006 Game Developers Conference, visit http://www.gdconf.com/. Speaker times and locations are subject to change.
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GDC Russia's content focuses on the rapidly growing Russian game industry and its impact on the worldwide market. The three-day conference features compelling lectures from both Russian and International speakers, and is organized into three core tracks: Business, Production and Marketing.
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