LYCOS RETRIEVER
Tetris Attack: Games
built 214 days ago
Planet Puzzle League, the unofficial sequel to Tetris Attack, is the classic SNES experience all over again. It is not a remake and it is not a clone of its predecessor, nor is it a step forward in the way that Pokemon Puzzle League was with its spherical platform design. But if you think back to Kirby or look ahead to Zelda, the DS gave developers a way to reinvent the series while staying true to its core values. Based on early demos, Zelda DS should give players a different way of tackling classic Zelda gameplay.
Source:
Tetris Attack is a puzzle game first released for the Super Nintendo Entertainment System in North America and Europe. It was released for the Bandai Satellaview attachment to the Super Famicom as Yoshi's Panepon in Japan.
Source:
Panel de Pon, the predecessor to Tetris Attack, has been remade for GameCube as a component of Nintendo Puzzle Collection released in Japan in 2003, receiving a graphical and audio facelift along with a new four-player competitive mode. It is unknown whether the Yoshi's Island infusion would have been applied to Panel de Pon for a North American release like it was applied to the SNES version, since the game's release in North America was quietly cancelled.
Source:
Despite the usage of the Tetris name, Tetris Attack uses a different style of gameplay. Instead of falling blocks, Tetris Attack uses rising blocks, which the player must clear quickly enough before the screen fills up. This is done by navigating a rectangle-shaped, two-block long cursor around with the d-pad, causing two blocks to switch positions if the cursor is on them or to move one block left or right.
Source:
In Tetris Attack, the player is presented with a playfield consisting of a virtual grid of squares, each of which can be occupied by a colored block. Blocks are stacked on top of one another and rise steadily toward the top of the playfield, with new blocks being added at the bottom. The player must arrange blocks in horizontal or vertical lines of three or more matching colors by swapping blocks horizontally two at a time. As matching lines are formed, the blocks are cleared from the screen and any blocks above them fall into the gaps. The game is over when the blocks touch the top of the playfield, or another game-ending condition is met (such as reaching a time limit or clearing blocks below a set line).
Source:
Crack Attack is a good remake of Nintendo's popular Tetris Attack game, offering both faithful gameplay to the original and LAN capability. If you have never played Tetris Attack, here is the summary of the rules: "Slowly, your stack of blocks grows from the bottom, and you've got to make sure it never reaches the top. Because, once it does, you lose! To eliminate blocks from the stack, line up at least three of one color, horizontally or vertically. Once you do, those blocks disappear, and put off slightly your inevitable demise. To add to the excitement, chunks of red garbage will fall from above.
Source: