LYCOS RETRIEVER
Telekinesis: Powers
built 398 days ago
Telekinesis is another previously misused ability. Telekinesis is the power to move or change matter. Originally humans were given this ability, until it was misused and is now only present in few humans. There are some that have the ability to use telekinesis to demonstrate through "miracles" that there is much more to the surrounding world than that what can be seen and explained. Also here are some cases of forced use and misuse. Also this ability can be learned for proper positive use at the right time by those that are on the spiritual path.
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Combat Manoevre: Alternatively, once per round, you can use telekinesis to perform a bull rush, disarm, grapple (including pin), or trip. Resolve these attempts as normal, except that they don't provoke attacks of opportunity, you use your caster level in place of your base attack bonus (for disarm and grapple), you use your spellcasting Ability modifier in place of your Strength or Dexterity modifier, and a failed attempt doesn't allow a reactive attempt by the target (such as for disarm or trip). No save is allowed against these attempts, but spell resistance applies normally. This version of the spell can last 1 round per Power point expended, but it ends if you cease concentration.
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Teenagers, at puberty, seem to express an interest in developing telekinesis sometimes linked with other psychic interests. These might include telepathy, a feeling of not being from this planet or a connection with aliens, and poltergeist activity linked to telekinetic activity. Some teenagers move on with channeling through ouija boards - automatic writing, or other forms of psychic connections. It is all about power and the return of one's powers. Awakening
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