LYCOS RETRIEVER
Super Mario Sunshine
built 657 days ago
After spending an average of ten hours playing through the game and collecting all 120 stars involved, it can’t be denied that Super Mario Sunshine is fascinating. The GameCube really heightens the experience, yet it’s the innovative ideas inside that really send the entire adventure further than anything else. The use of FLUDD makes way for some imaginative gameplay and as odd as it first seems, a novel approach like this is something all other platform games could benefit from. While Samus has finally landed on the system in Metroid Prime and Link is on the way in an all new Zelda game, Mario may have gotten lost in some gamer’s mindset. For those individuals, by looking past its somewhat flavorless tropical theme and minor camera problems, Super Mario Sunshine could easily brighten up a weekend twice over.
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Super Mario Sunshine is a 3-D platforming video game developed and published by Nintendo for the Nintendo GameCube. It was released in Japan on July 19, 2002, in North America on August 26, 2002, and in Europe on October 4, 2002. It is the first original traditional Mario platformer since Super Mario 64, six years earlier. It will be succeeded by Super Mario Galaxy for Wii.
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Besides striking special effects, the rest of Super Mario Sunshine has ... been enhanced over its predecessor in terms of visual approach. Mario’s shape was defined with several polygons on the N64, but has since been smoothed out dramatically. His entire overweight body is plumper than ever and the red cap he wears is now completely round. Yoshis eventually show up to make their first three-dimensional appearance towards the end of the game. Having the freedom to ride them in 3D is quite thrilling and spraying fruit juice will take on a vital role in completing the story. Without the Yoshis, it’s impossible to earn all 120 stars as well as access other secret areas throughout the island.
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Super Mario Sunshine has wicked graphics and sound quality, thanks to the power of the Nintendo Gamecube. The world of Mario comes to life but this time it's a totally different kind of world. The classic Mario game features (fire worlds, bricks and turtles galore) are gone and instead you're on a tropical island. Super Mario Sunshine still has enough classic stuff to remind you that you're playing a Mario game though!
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The truly defining aspect of Super Mario Sunshine's is unquestionably Mario's new water backpack, named F.L.U.D.D. The idea for Mario's water backpack came from Yoshiaki Koizumi, Director of Super Mario Sunshine. Like the special suits and hats of earlier Mario games, the inventive devise adds an entirely new dynamic to Mario's adventure and allows for many new gameplay elements. The backpack can be toggled to spray a stream of water in any direction or shoot downward to propel Mario into the air. Mario can use both backpack functions to clear sludge and defeat enemies. Enabling Mario to hover for extended lengths, the pack ... greatly increases Mario's mobility.
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Super Mario Sunshine employs nearly the same level structure as Mario 64. You have a central town plaza which acts in much the same way as the castle did in the previous game. From the town plaza, you can then access the different levels of the game. Not every level is available from the start, and you will need to complete certain events to continue traversing through the difference areas of the game. In order to collect all of the "Shines," you need to go through each level, multiple times, completing different goals each time. Sometimes this may irk you if you are not particularly fond of a level.
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