LYCOS RETRIEVER
Star Fox Command
built 202 days ago
Unlike the gameplay of its predecessors, Star Fox Command is not a rail shooter. The tried and true formula of choosing a planet and blasting everything that crossed your path has been tossed in favor of a turn-based map exploration. Once you’ve arrived on the planet, you’ll see a bunch of dots clustered around various points on the screen. Using your stylus, you’ll have to draw the Star Fox team’s individual flight plans across the landscape. Should you fly into one of the groups, you’ll start up a quick skirmish against the Anglar forces. This usually involves flying through a wide 3D expanse (a la All-Range Mode from Star Fox 64), shooting down certain enemies and collecting their ‘cores”, which are basically a bunch of red and silver stars left over from the wreckage.
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Unfortunately Star Fox Command is nothing like Lylat Wars. Well, almost nothing. It has all the same characters in it and is still a space shooter, but it's not on-rails and it has none of the personality. Somewhat appropriately, it begins by systematically assassinating all of the characters that have ever appeared in Star Fox games, sending them off to get married or become military commanders or form their own squadrons or, in the case of Adventures' Krystal (who for some bizarre reason has become a brazen hussy for Star Fox Command and frequently switches romantic allegiance), run off with a member of the infamous Star Wolf team, leaving Fox McCloud broken-hearted and alone. As the game runs its course, the Star Fox team is brought back together in the face of a common enemy, whose troops are threatening the Lylat System once again. Without wanting to ruin what little story there is, this enemy isn't very impressive, but next to Lylat Wars' creepily disembodied tyrant lurking at the end of a series of claustrophobic tunnels on a deserted planet, we doubt that any foe would seem all that awe-inspiring.
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In Star Fox Command, you take on the roles of Fox, Slippy, Falco, and the rest of the the Star Fox band, in an attempt to deal with new threats to the known universe. Dr. Andross, the boss from previous games, has been defeated. As a result of interpersonal problems, the gang has broken up and moved off in their own directions. Always trapped in the role of Johnny Hero, Fox McCloud takes on the alien race known as the 'Anglar' in an attempt to keep the peace he's bought with most of his life. Along the way, McCloud runs into the other members of his former squadron and enlists their aid to save the day. It's all pretty traditional stuff, and you'll probably find yourself tapping the stylus over and over on the 'next' button to get into the actual gameplay.
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The story in Star Fox Command is surprisingly enjoyable. The game begins after Team Star Fox defeated Dr. Andross and foiled his evil plans. With him out of the way, the team goes their separate ways until a new threat appears. Fox decides to try to solve the problem on his own before calling on his friends. In between the missions, you’ll have the option to meet new people although some of the options are unlocked until after you beat the game, which should only take a few hours. Once you beat the game, you can go back and meet new friends (and enemies) and unlock additional endings.
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Like its predecessors, Star Fox Command is not intended as a long-term gaming commitment. Instead, the title delivers fast-paced space shooting, enjoyable retro graphics, and some tactical tweaks to the series standards. Wireless multiplayer is even an option, with or without additional carts. Command is the kind of popcorn-depth game that is great every once in a while to cleanse your palate. It's the perfect road-trip game, or something you can breeze through in a long weekend. Given the lackluster efforts of the last few Star Fox series titles, it's refreshing to see Nintendo and Q-Games shaking things up by going back to the game's roots.
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Although Star Fox Command was released in August in Japan and the States, it is only set to be released in Europe on the 26th of January 2007, almost five months after its release in the US. Keep your eye out for it in the new year, this science fiction action game looks like a winner!
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