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Star Fox Adventures
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During a brief conflict with Rare over Star Fox Adventures, Nintendo had been working on a new GameCube title as a direct follow-up of the story from Star Fox 64. They were not planning for the dispute with Rare to end with Nintendo winning the copyrights to Krystal, Tricky, and the other original cast for Star Fox Adventures: this new game was going to be a single-player arcade version of Star Fox 64, yet another remake. However, through luck and their legal department, this game project was scrapped and started over from the ground up. The result was that only one poster for the arcade game was released and only the multiplayer was available for review at E3 2003.
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If the Nintendo-Rare split hadn't been announced before Star Fox Adventures' release, the so-called 'bonuses' would have been a clear indication that Rare just didn't give a damn about the game. You can collect six cheat tokens through the course of your adventure that you must then take to a well hidden within the depths of a rather small maze. Dropping these tokens into said well will activate 'cheats' which range from a couple of simple menu options to nearly worthless cryptic fortunes (such as the prophetic "There is sorrow ahead. A close friend does not have much time left. It will be hard to accept but you will grow.") A sad effort considering Rare is usually known for a virtual treasure trove of secrets.
Players who purchase Star Fox Adventures looking for a space shooter are in for a shock, this is a platform title, and while there are a few outer-space sequences, the vast majority of the game is spent on terra firma. In fact, Fox McCloud himself doesn't even make an appearance until after you've completed an extensive opening sequence with another character. StarFox Adventures follows the famous space hero into the mysterious world of Dinosaur Planet, a strange place that is in crisis. A dictator named General Scales has taken over the world, splitting it apart and threatening the freedom and existence of all it inhabitants. In addition, his cronies have kidnapped the good-hearted Krystal who you play in the first level, and she needs to be rescued. Once the storyline is set-up, you play as Fox and have to blast through an asteroid field, then you land on the strange world of Dinosuar Planet.
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Unfortunately, Star Fox Adventures never adds up to the sum of its parts. Despite featuring a style closely patterned after Zelda, the game isn't nearly as fun. This is primarily due to the small regions making up the environments, forcing a linear style of progression, and repetitive objectives. In Zelda, each new region seemed to offer limitless possibilities to explore and to have fun, even without touching upon the main quest. Star Fox Adventures features densely packed areas roped off by walls or barriers, discouraging exploration. There are almost no side quests to undertake other than the main goal at the time, which typically involves gathering this or that (more this than that) on behalf of the local residents.
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Most of the music for Star Fox Adventures was ported from the N64 version of Dinosaur Planet and enhanced in places to allow for the GameCube's additional sound chip. The remaining music was newly composed to be streamed from the disc through live recordings during the cinematics. All of this was managed by David Wise of Donkey Kong Country fame. Gameplay was like a modified version of the N64 Zelda title Ocarina of Time. Some people complained about that, but others enjoyed it. It was quite a departure from Rare's portfolio of games, which were mostly extensive yet well done item quests.
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In Star Fox Adventures, you play as (surprise) Fox McCloud as he and the rest of the Fox Team are sent on a mission to save Dinosaur Planet from an evil dictator, General Scales. Though you begin the game as Krystal, a female fox who has come to the aid of the inhabitants of Dinosaur Planet, she is captured and it is up to Fox to rescue her, with the use of her own magically endowed staff, and heal the torn lands (literally) of the planet. An interesting story that isn't without a few surprises, Star Fox Adventure's only fault in the execution of it's plot is the amount of useless, non-relevant information that you are bombarded with throughout the course of the game. Not some of Rare's finest work, but considering they had to integrate the Star Fox license into an already existing and nearly finished product, it didn't turn out too bad either.
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