LYCOS RETRIEVER
Ssx Blur: Nintendo Wii
built 122 days ago
As with most properties that make their way to Wii, the biggest change to the series with SSX Blur is its control scheme. SSX Blur uses both the Wii remote and the nunchuk, with the nicely tidy concept of mapping all ground control to the nunchuk and all in-air control to the remote. Steering your character is done by tilting the nunchuk in the appropriate direction, with sharper carving achieved by then tilting the nunchuk's analog stick along with the nunchuk itself. To prime your character for a jump, hold down A and then release to go airborne. Once in the air, control switches to the remote. Rather than stringing together a sequence of buttons, you create tricks by actually tilting or moving the remote in ways that roughly correspond to the tricks.
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To control SSX Blur is to master the Wiimote and Nunchuk combination. You tilt the Nunchuk left and right to turn, use the analog stick for tight turns, the C button to turn your board sideways, and the Z button to start grabs. The Wiimote is used to execute tricks by whipping it around and the A button is used to jump. And lastly the B button is used to make snowballs to throw at people and things. If all that sounds a bit complex, it is and it takes quite awhile to get used to. That is if you ever get used to it.
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SSX Blur is everything you expect from the franchise, delivered in a totally unexpected way. Revolutionary controls take full advantage of the Wii's potential by putting you in total command of your skier or rider, on-the-ground and in-the-air, by translating every motion you make into the skills that create mountain legends. One of your hands controls you as you tear down the mountain; the other hand unleashes your virtually unlimited array of aerial maneuvers. This is the soul of SSX, remixed, re-energized, and fully realized.
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SSX Blur uses both the Wii Remote and the Nunchuk. You use the Nunchuk’s analog stick to control your character, you can tilt it to get some extra steering and flick it up to jump. It works very well and really makes you feel like you’re controlling your character. The Wii Remote is used to execute tricks. Simply wave the Wiimote around when you’re in the air and you’ll pull off some trick. The tricks don’t necessarily match the motion you’re doing on the controller, but it doesn’t feel too bad nonetheless.
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SSX Blur's controls are both a blessing and a gripe. Using the Wii Remote to flip and rotate your character into moves feels incredibly natural, but using the Nunchuk to pull off grabs, carve into turns and both accelerate and slow down feels very, very awkward at first, and doesn't always work as it should. Using the Wii Remote to pull off Ubertricks doesn't feel awkward, but ... seems to work about half as often as it should. That's a pity, because it otherwise works well for the Ubertricks.
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Explaining SSX Blur's control scheme is like trying to give a brief primer on quantum physics, but here goes. With the default settings, swing the Nunchuk to make wide turns, use the C-Stick for tighter turns, the C-button to pivot 90-degrees, and the Z-button to activate grabs during aerials. Flicking the Wii Remote performs spins and flips while the A-button activates jumps and "Ubertricks," and the B button packs snowballs you can throw at collectibles and opponents.
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