LYCOS RETRIEVER
Sprites: Miscellaneous
built 276 days ago
[A] shader for point sprites must have a pixel shader that accepts a texture coordinate. On Xbox 360, these are specified by the special SPRITETEXCOORD semantic. On Windows-based computers, any texture coordinate such as TEXCOORD0 will suffice. The pixel shader returns the color of the texel at that coordinate in the texture being used to draw the sprite.
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On these two systems, there's almost always the problem of running out of sprites - The 8 sprites on C64 are definitely not enough for anything involving many characters, and on NES, constructing anything large enough eats up lots of sprites. The problem is solved (though not in very programmer-friendly way) by using raster interrupts: Once the sprite has been drawn, you change the sprite pointers in memory, and the system thinks it hasn't yet drawn the sprite on this scanline and starts over again. This often works pretty well, but it sometimes gets a bit out of hand, particularly in quickly written and hastily produced games (I think TMNT games sprite-bugged a lot on both C64 and NES!) - but sometimes this bugs in even high-profile releases (The squashers in Mega Man 2 Dr. Wily levels with their chains magically appearing in walls...)
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Yahoo uses CSS sprites on its home page to improve performance. The first set of icons is displayed in the "Check your mail status" section on the right of Yahoo.com! (see Figure 3).
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The closest the sprites can claim to come to any of this is the existence of the Sunspark bloodline with its distinctive physical features and symbolic nobility. In truth, the Sunspark live just as other sprites do, though they have produced more great leaders (in the Sprite sense of the term) than any other bloodline in recent history. The ability of sprites not only to subsist but to thrive on what the land gives them has enabled them to live for millenia in a state of near total personal freedom that no other race or civilization can hope to rival. This, in turn, has enabled them as a race to focus on things other than survival, such as art, pleasure, wit, and physical grace.
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