LYCOS RETRIEVER
Spawn: Spawn: Armageddon
built 138 days ago
As Spawn: Armageddon is a linear action title, you won’t find any reasons to pick it up and play through it again. There are no unlockables to speak of, and since the medallions direct you through the levels, you won’t find any secret areas or other types of surprises.
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Spawn: Armageddon (12/08/03) - The original Spider-Man was a great comic-based game. Superman for the N64 was an awful one -- both worthy of discourse. But Spawn: Armageddon is mediocre, and ... it is not. History will forget you, Spawn: Armageddon.
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Spawn: Armageddon is not one of those games. Spawn doesn't even match the love given, it sucks it all in and gives the player the same lemon-puckered visage it always wears. Really, Spawn doesn't have a face. It's a DVD (or maybe a CD, quite a possibility given the Dreamcast-esque quality of its graphics) that sits in its plastic case, somehow giving off this sense of malice, an impressive feat for a dead piece of metal and plastic. Not malice in the sense of actual evil or hatred, but the malice common to high-school goths who want people to fear them. The game is fully in thrall to the concept that black, red and neon-green are the only colors necessary and that the enemies don't have to be actually interesting as long as they look like something cribbed from the margins of your average 13-year-old Metallica fan's biology notebook.
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Spawn: Armageddon (10/29/03) - Namco is ready to release the forces of Hell, wrapped in a huge red cape. But is a dozen yards of demonic cloth enough to make this brawler fly?
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Unfortunately, not all videogames are good, and the fact that somebody spent a lot of time on Spawn: Armageddon doesn't change the fact that the end result is ultimately unsatisfying. It's a stale, ugly revisiting of a genre that should be put deep in the ground, with no story or aesthetic styling to redeem it, a hollow exploration of ground that's already been trodden flat.
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