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Sonic Rush
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screen shot The biggest addition to Sonic Rush has to be the boss encounters. While Sonic boss battles have been good enough in the past, Sonic Team has pulled out all of the stops with this game and created huge, fully 3-D bosses that span the distance of both screens. Not only do these bosses look fantastic, the boss fights now ... have a lot more playable feel to them. No longer will you just walk across the screen long enough to bonk a boss on the head, now you have to keep an eye on both screens and decipher the many different patterns the bosses attack in. Boss battles in past Sonic games have always seemed more for show than anything, so it’s a really nice touch to see them play a much more integral role in the actual gameplay. Sonic Rush is hands-down the most playable 2-D Sonic game ever released.
Released at the same time as the ill-fated Shadow the Hedgehog, Sonic Rush was Sonic's first entry onto the Nintendo DS platform. Coming off several successive handheld outings (in the public's view), this game didn't fail to impress. Many saw it as the best Sonic game in a LONG time, finally bringing back the nostalgia of the older games, while energizing the Sonic series for the new generation.
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screen shot Sonic Rush ... offers up a little multiplayer action with the “Battle Mode”. Players can take on each other, using both a single cart download method or dual cart mode, in a selected Act. The first player to the end of the level wins. While it’s nothing too revolutionary, it’s a nice change of pace from the single player mode. As outstanding as the boss battles in the game are, it might have been nice to have seen a mode that allowed one player to control Sonic while the other player could control the boss, but I guess you can’t’ have everything.
When the many devotees of SEGA's blue hedgehog frontman heard about Sonic Rush they could scarcely maintain their collective composure. Many felt that the eye watering speed and action of the original Sonic games on the Mega Drive did not carry over as effectively as it might have done. Just as Mario fans do, many of them began to long for a return to the old, simple days of the 2D platformer.
While the vertical aspect of Sonic Rush has been covered by technology, the horizontal has been taken care of by brand new gameplay elements. Sonic games have always been unfair in the sense that level designers encourage running through a level as fast as possible, only to be absolutely devious by throwing an enemy in the person's path so suddenly that there's no humanly way to react in time. The designers remedy this with a new "boost" mechanic that enables players to generate power and use them as speed boosts and attacks; when players speed down a straight speed strip, they can let loose a burst of speed and energy which can, and usually will, take out a bad guy that happens to be in harm's way. It's a brilliant addition that frees up a lot of the annoyances in past Sonic games because now players can deal with the enemies positioned purposely in a blind spot.
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Sonic 16th This entry was posted on Saturday, June 23rd, 2007 at 2:08 pm and is filed under Fan Stuff, G, Sonic and the Secret Rings, Sonic Rush, Sonic, Microsoft Xbox 360, Video, Sony PlayStation 3, Nintendo Wii, Nintendo DS, News. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.
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