LYCOS RETRIEVER
Silent Scope: Gun
built 202 days ago
Silent Scope 2: Dark Silhouette is the sequel to the arcade hit, Silent Scope. The story begins in the United Kingdom, where yet another terrorist group is going to carry out an attack on an unsuspecting city. Your role as a member of a peacekeeping agency is to track down the enemy and make them pay. Sound easy? It sure is–as long as you have a gun.
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SILENT SCOPE's main attraction has to be the cabinet-mounted sniper rifle. A small LCD screen built into the gun's scope displays a magnified view of the playing field and helps create the illusion that the player is using a real rifle. The player uses this gun to advance through one of three modes of play. There is the standard Story mode, a Time Attack mode, and a Shooting Range mode where players can show off their sniping skills.
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This means that for each Silent Scope game, you have to reconfigure your controller mechanisms from scratch, and each time you want to change them, you must do so for all the games, one by one. Would a universal configuration screen have been so tough to add, if only for ease of use? Magnet mode for something outside of Silent Scope 3 would have been quite the help as well. It's possible to get used to controller play to the point where it's possible to actually have fun, but even so, as one plays, all the time, they will likely be saying to themselves, "using the gun has to be better than this."
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Silent Scope on the Game Boy Advance honestly isn't much more than playing any other target-shooting game without a handheld light gun. Games like Virtua Cop and Lethal Enforcers have been brought home several times before, both with and without light gun support, and the result is usually a dull and simple point-and-click challenge that makes you wish you actually made that light gun investment.
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