LYCOS RETRIEVER
Sensible Soccer
built 812 days ago
The graphics of Sensible Soccer is a near mirror clone of the much beloved original. You’ll see tiny pixilated men running around in their footie kits - all in glorious 2D. The pitch is wide and is presented in such a way that you can see all the action in order to better organize either your attack or your defense. You see tiny numbers on top of the little pixilated men that you control which guides you on which button to press in conjunction with the pass button in order to pass them the ball. The colors are good and the animations are smooth and fast.
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Sensible Soccer is a whimsical take on - you guessed it - soccer in which all of the players have giant cartoonish heads. But when it comes right down to it Sensible Soccer earns its name. Its pick-up-and-play approachability along with solid soccer mechanics give even the most complex soccer titles a run for the money. Soccer game aficionados (are there any?) may scoff at the game's simplicity - no matter. This is casual sports gaming at its best, appropriate for almost anyone.
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With Sensible Soccer back in the charts after nearly ten years it seemed only right to have a chat with creator Jon Hare, who was heavily involved in the remake. Powdery PR puff and banal comments about how great the game is? Not a bit of it. Unambitious publishers, mobile gaming being rubbish and Subbuteo's relationship to Sensible Soccer are just some of the areas covered.
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The control scheme in Sensible Soccer is very similar to that of Kick Off 2 with the joystick for movement and a single button for kick/header on offence. The same button performs a slide tackle when on defense. Unlike Kick Off 2, you don’t have performed a well-timed button press to stop/control the ball when dribbling and you can do an automatic direct-to-a-teammate pass by just tapping the shoot/kick button. If you hold down the kick/shoot button then you’ll kick the ball in the direction your player is facing. The strength of the kick is dependant upon how long you hold down the button and ... the amount of aftertouch you put on the ball! The aftertouch is even more exaggerated than that found in Kick Off 2 and with practice you perform some truly amazing curving shots and cross-field passes.
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While the flowing sensation of playing the old Sensible Soccer is certainly in evidence, it ... happens to be the biggest point of detraction in a game that bears no subtlety, no pacing, no nuance, and, more importantly, no fun. Moreover, the on-screen players may have progressed to the level of slickly executed, cell-shaded 3D, but, by comparison, the gameplay remains sadly two-dimensional and unintuitive. Passes are directed by an on-screen arrow that sits beneath each player and must be positioned via the controller before attempting a pass. Essentially, this is no different from leaning the analogue stick in the desired pass direction before tapping the appropriate button (as seen in Pro Evo and FIFA) but here in Sensible Soccer it devolves into an unreliable mechanic due to unrelentingly quick game pace. This results in seemingly simple and secure passes often going astray or straight to the opposition, and attempting to tackle back possession highlights yet another control fault. Tackling can be performed (though clumsy sliding tackles are a sure way to land a yellow or red card), but, more often than not, players simply run into one another, fall over pathetically, and the ball runs to someone else.
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Really v1.2 of Sensible Soccer, this was another update in time for the 1994 World Cup. Again, not many differences to be found, about the only two were the addition of a referee who appeared only when you got a card, and a slight enlargement of the graphics. Also included all teams who played in USA '94, as well as some of the ones that didn't (like England). Again it was published by Renegade.
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