LYCOS RETRIEVER
San Francisco Rush 2049
built 216 days ago
San Francisco Rush 2049 (... known as Rush 2049 and Rush 3) is the third racing game in the San Francisco Rush trilogy. Developed by Midway Games, San Francisco Rush 2049 was originally an arcade game released in 1999. In 2000, console versions were released for the Nintendo 64, Dreamcast, and the Game Boy Color. The Dreamcast version was also re-released as part of Midway Arcade Treasures 3 for the Sony PlayStation 2, Microsoft Xbox, and Nintendo Gamecube on September 26, 2005. It was later ported to Windows as part of the same set.
Source:
San Francisco Rush 2049 is a futuristic racer where the player gets to spin his wheels against tough opponents set in the hilly landscapes of San Francisco. But it is fun? The answer is a resounding hell yeah! You get to choose from a number of vehicles, all fully customizable, including the ability to tweak your system's engine, tires, rims, frame and wings. And who could forget the special paint job. You'll need this specialized cruising machine when you hit the Circuit mode to fight your way to the top by earning placement points.
Source:
San Francisco Rush 2049 ... had the Stunt mode which too is making its way into Rush. The idea is to launch off of various ramps, fly high in the air, twisting and turning as you perform stunts and attempt to cleanly land. The 10,000 degree spins in the game are rather ridiculous but not uncommon at all. It's pretty damn funny.
Source:
While they play nearly identically, the Nintendo 64 and Dreamcast versions of San Francisco Rush 2049 have almost completely different soundtracks. The N64 version contains 12 music tracks, almost all of which are exclusive to that version and aren't even in the Arcade versions. The Dreamcast version includes 20 music tracks, many of which are the same as the Arcade versions and some of which are exclusive to that version. The "Night" music track, which is played on track 4 in the console versions, is different in both versions. The N64 version "Night" sounds similar to the "Wingey" music track from the DC version, while the DC version "Night" is the same as the Arcade versions track 5 music.
Source:
"San Francisco Rush 2049 builds on the strength of the Rush arcade series with added features that will be hugely popular with fans," said Helene Sheeler, vice president of marketing, Midway. "The all-new stunt and battle match mode make the game even more competitive and exciting. An online component in the Sega Dreamcast version and futuristic setting allows players to explore a physics-defying and exhilarating racing environment."
Source:
The racing mode has six solidly laid-out racing tracks based on existing routes in the city of San Francisco - if it were the year 2049, of course. Apparently purple, blue and yellow neon, floodlights, and Slim Jims (gotta love product placement) are in ample supply in the future, and the cityscapes are filled with them. The Bay Area Rapid Transit has been replaced by a more timely monorail system, and you'll bump into these things all over San Francisco - many times as scenery, but other times as part of the track, so watch it. And yes, the Golden Gate Bridge, Lombard Street, and trolley systems are still in use in the year 2049, so if you're a fan of the City By the Bay, you'll find lots of recognizable landmarks all over the circuits. And these cityscapes are rendered with gorgeous, high-resolution texture maps that easily look more crisp and clean than the ones used in the arcade version. If anything, the Dreamcast version just looks outstanding.
Source: