LYCOS RETRIEVER
Sakura Wars
built 248 days ago
Sakura Wars is a Japanese media franchise created by Ouji Hiroi, with original character design by Kōsuke Fujishima. It originated as a video game with a gameplay mixture of tactical wargame and dating sim, developed by Red Entertainment and published by Sega for the Sega Saturn video game console in 1996. The character's franchise range has extended beyond his anime origins to statues, patches, pins, vases, wall clocks, photos, plates,comics, calendars, books, robots, games, puzzles, shirts, apparel, jewelry, models, magnets, vehicles, keychains, Dvds, candies, Wristwatches, Clothing and Accessories , Bags and Briefcases, Hats, Keychains, Outerwear, Scarves and Ties, Shirts, Watches, Collectibles, Chess Sets , Sculptures, Desk and Book Accessories, Bookmarks, Calendars , Journals and typical stationery supplies (eg. pencils, notebooks, eraser),Bedding, Home Decor, Mugs & Glassware, Ornaments, Wall Hangings, Jewelry, Bracelets, Earrings, Necklaces, Pins , rings ,Watches , Party Bundles, Posters & Prints, School Supplies, Bookmarks, Journals and Stationery, Lunchboxes, Toys & Games, Action Figures, Diecast Figures and Sculptures, Chess Sets, Dolls, Games , Plush , Puzzles, Cooky jars, Ornaments, Coin purses, Alarm clocks, Decorative Plates, Caps, Glasses, T-Shirts, Hand bags, Ceramics, Purses, Bathrobes, Wallets, Fanbooks, Notebooks, Artbooks, Wall Scrolls, Toilet stickers,Necklaces, Rings, Pocket knives, Conforters, Cushions, Backpacks, Decals, Planters, Stickers, Night lights, Trading Cards and miscellaneus Merchandise.
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Sakura Wars [2] is set in a fictional Taisho Era. Although the alternate timeline's history is similar to that of the real world, a crucial difference lies in technology, where most of the benefits of today's modern era are made possible in the early 1900's with the effective utilization of steam. In particular, the Imperial Capital Tokyo... known as Teito, stood at the forefront of that period's technological revolution. This was thanks in part to the company called Kanzaki Heavy Industries, who were considered world-leaders in steam-powered machinery.[3]
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[O]f all, Sakura Wars has a very simple plot. The country needs to be saved from evil forces, and these girls are the ones who will do it. Okaaay. Enter the new guy, Ohgami. He has to organize these girls into a team that can actually win. That's it. Yeah, there's nothing really special with that.
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In the first two Sakura Wars games, the battle mode gameplay is similar to that of tactical role-playing games. The player gives commands to all attack squad members piloting a spirit armor in a square-based grid. Commands are arranged in groups, and only two commands from different groups can be issued for each turn. This had since evolved into a gridless action-point based combat scheme known as Active and Real-time Machine System (ARMS). In ARMS, a unit can move as far and attack as many as its action points would allow it, although some orders are still limited to once per turn.
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Since this was the first in a string of Sakura Wars anime titles, benefit of the doubt can be applied, and it is easy to understand how this was a series created for fans of the game. It's fanservice in the pure sense, and at least on the Japanese side, might ... be considered a seiyuu showcase. Neither of these are a bad thing on their own. Voice acting is excellent, with some big names including Chisa Yokoyama, Ai Orikasa, and Michie Tomizawa, to name a few.
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Sakura Wars is yet another game-turned-anime series, but other than an initially confusing glut of characters, this one feels pretty good in terms of plot, and the setting is original. It unfortunately has the teeny problem of having no conclusion to speak of and a rather weird final episode, but there's plenty of steampunk goodness to whet your appetite for the series that follow this one.
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