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Sabre Wulf: Sabreman Saga
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In Sabre Wulf you play as Sabreman, a fabled explorer. Sabreman's job is to once again seal the vile beast known as Sabrewulf from attacking villagers. To rid the world of Sabrewulf you need to collect pieces of an amulet. Pieces are scattered throughout different levels, which have pits, enemies and other traps. Sabreman isn't exactly an action hero. He can't jump very high, he can't actually attack any enemies, and after one hit he's got to leave the level.
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Visually, Sabre Wulf is very pretty. The game is very similar to Banjo-Kazooie and Donkey Kong Country in the art department, since the backgrounds are pre-rendered and it seems to use the same game engine. The numerous characters you’ll find in the game look pretty good and the animation is always superb. Aurally, the background music is preppy and fits in with the game well. There are some voice samples in the game, mostly gibberish although Sabreman sometimes makes comments in English like “run for it.”
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Like many of Rare's previous titles, Sabre Wulf doesn't disappoint in the audio department. There are plenty of atmospheric pieces of music to accompany the action and adventure stages, each tailored to suit the theme of each zone. In-game text is accompanied by Rare's trademark character voice mumblings. In this case, they work particularly well, with Sabreman having a suitably old-man sounding voice, whilst other characters have similarly amusing sounds. Unfortunately, the audio is let down a little by occasions when the sound is noticeably distorted coming out of the GBA's speaker. Whether this is because the some of the sounds are poorly compressed or the volume is just simply too loud for the GBA's little speaker to cope with, it does detract from the otherwise excellent audio.
Sabre Wulf was one of the first games that Rareware released under its initial name, Ultimate. Two decades later, it seems like the company will conclude its development of Game Boy Advance games with the same title. Although much has changed since its Commodore 64 days, Sabre Wulf still stars the Sabreman who resembles a crazy old toothless miner with a pristine white mustache. However, he’s actually a British safari hunter, so the miner stereotype is out while the toothless stereotype remains. When the game begins, Sabreman is called upon to rid villages of a sabre wulf that’s on the loose and to collect eight pieces of an amulet to encase the wulf in stone. This sends players on a quest of 3D exploration and 2D platforming, which pulls elements from Rare’s former Donkey Kong Country franchise and ... finds its own fresh way of making gamers think.
"Sabre Wulf" isn't really a character. Sabreman is the main character, and the 'Wulf is the recurring villain. Sabreman will travel across an isometric overworld and enter 'Wulf burrows (the 2D levels). Inside the level, you go from start to finish to retrieve the stolen treasure from the 'Wulf. As soon as the goods are in your hands, the 'Wulf wakes up and immediately chases you. Now, the task becomes quickly returning to the beginning of the level.
Image:Sabre_wulf_title.gif Sabre Wulf is a ZX Spectrum video game developed and released by Ultimate Play The Game in 1984. The game is the first in the Sabreman series. It was written originally by Tim Stamper and Chris Stamper, and later ported to many other computer platforms. In 2004 a new Sabre Wulf game, with completely different gameplay, was released for the Game Boy Advance.
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