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Russo-Japanese War: East Sea
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The Russo-Japanese War stands as one of the key events that ushered in the twentieth century. At the time it was widely understood to be a racial conflict and an epochal confrontation between East and West. In terms of the weaponry utilized, the level of casualties, and the political ramifications, the actual conflict itself, lasting from February 1904 until the signing of a peace treaty in early September 1905, was arguably the first modern war.
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Wargamer - Award for Excellence Distant Guns, The Russo-Japanese War at Sea is a 3d, realtime simulation covering the naval battles of the 1904-1905 Russo-Japanese War. It was released in July of 2006, by Storm Eagle Studios. See Storm Eagle Studios' Distant Guns site for more information. A number of reviews and previews have appeared in the game industry press.
The Russo-Japanese War of 1904-1905 marked the first major defeat of a European power by an Asian in the modern era. Tsarism's humiliation on the Pacific was the first in a series of convulsions that would ultimately topple the Romanov dynasty. And the confrontation in Manchuria, with its enormous land battles involving the use of trenches, artillery barrages, and machine gun fire, heralded many of the murderous innovations of the World War I. For these reasons, the conflict that pitted Eurasia's largest land empire against the rising East Asian power is one of the pivotal events of the twentieth century.
The Great War at Sea series moves to the Russo-Japanese war. Players plot their task forces moves on the strategic map and when contact is made combat is fought on the tactical map.
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