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Roms: Games
built 659 days ago
ROMs sizes are measured in megabits, not megabytes. There are eight bits in a byte so to convert cartridge size to file size divide by 8 (or for vica-versa, multiply by 8). ROMs are always exactly 8, 12, 16, 32 etc. megabytes (= 64, 96, 128, 256 etc. megabits) in size when uncompressed. As a side effect, this serves a useful function - if,for example, an 8MB ROM isn't exactly 8,388,608 bytes long you know there is something wrong with it. ROMs tend to compress, using .Zip format, to between 60-80% of original size, though in rare cases as much as 40% or as little as 95%, it all depends on the internal content of the game.
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A ROM dumping device for the Game Boy Advance. SNK ... employed a protection on their Neo Geo games starting with The King of Fighters in 1999 which used an encryption algorithm on the graphics ROMs which prevented them from being played in an emulator. Many thought that this would mark the end of NeoGeo emulation. However, as early as 2000, crackers found a way to decrypt and dump the ROMs successfully, making them playable once again in any NeoGeo emulator.
Possible file extensions for N64 ROMs are: .n64, .v64, .z64, .rom, .bin, .jap, .usa, .pal and more. The extension is supposed to denote which hardware device was used to dump the ROM, and hence the byte order. However, people are lazy about using the correct extension, so there is no guarantee. A good ROM renaming utility will apply the correct extension for you. The only officially 'correct' file extensions are .v64 (for bytewapped ROMs) and .z64 (for non-byteswapped ROMs), so I recommend sticking to these, otherwise your emulator might not be able to load your game, you could get into trouble with ROM utilities, and so on.
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Like many other items such as stamps and coins, ROMs are ... collected by many people. The motives for doing this vary from a desire to preserve the history of computer and video games to obsessive collectors. Those who desire to collect all ROMs have been derided by the MAME developers as PokéROMs, in a reference to the Pokémon catchphrase "gotta catch 'em all." PokéROM can also refer to "Pocket ROMs" as Pokémon refers to "Pocket Monsters"; since the advent of the GP2X, PSP, DS and other portable handheld gaming machines capable of emulation and even with some Cellphones, people can now have an entire library of old games in their "pocket".
(BS) These Japanese ROMs were distributed through a satellite system in Japan known as the Broadcast Satellaview. They were transmitted along with a TV show which was connected to the game in some way. These games were only playable during the show, and ... stop after an hour, and many were timed so that only certain time periods were playable.
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Some of the roms are in Japanese, some are in English. The ones in Japanese are the ones that were never released here in North America. If you've enjoyed the game you should make an effort to buy it.
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