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Resident Evil 2
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Like the previous game in the series, Resident Evil 2 is a 3D action-adventure using three-dimensional polygon characters over two-dimensional pre-rendered backgrounds, with the action viewed through a variety of cinematic fixed camera angles in each room. Just like the original Resident Evil, players can choose to play as one of two possible characters. Each character goes through the same initial scenario, but with differences in the type of weaponry they find and the people they meet along the way. Unlike the original Resident Evil, beating the game for the first time unlocks a second scenario to be played with the character you didn't choose, with all new locations, maps, enemies, and a longer more climactic ending. Your actions in the first scenario can ... affect the outcome of certain events in the second scenario. Additionally ammo and healing items are more plentiful than in the original game, although you still aren't given enough bullets to kill every enemy you meet.
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Resident Evil: City of the Dead' Several months after the original release, a second version of Resident Evil 2 was released known as the Dual Shock Version. As the title suggests, the game was modified to incorporate support for the vibration function and analog control of the Dual Shock controller. The main addition is a new unlockable minigame, Extreme Battle. The objective is to reach the police station from the underground laboratory and retrieve four anti-biohazard bombs located throughout the station. There are four playable characters (including Ada Wong and Chris Redfield) and three difficulty settings. The Extreme Battle became a standard feature for subsequent versions of the game.
Resident Evil 2 picks up shortly after the events that transpired in the first game. Characters Leon Kennedy, a cop, and Claire Redfield (yes, she's related to Chris) find themselves in Raccoon City during another outbreak of the infamous T-Virus. Zombies are everywhere. Cars are crashed in the streets and afire, bodies litter the walkways, and general chaos has swept over the area. The game opens as the two characters meet, an event that unfolds first in a cut-scene -- one that was originally aired on PS1 and that incidentally looks dated on GameCube. The two eventually go their separate ways and it's up to you, choosing the storyline for either character, to survive the horror, as it were.
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Resident Evil 2 is a masterpiece complete with classic B picture acting, terrifying creatures, unlikely heroes and villains all combined in an enveloping story. Guide two characters, one at a time, to safety through a station ridden with horrors and even dysfunctional citizens. Starting out with limited means of protection, your arsenal increases steadily as the dangers become deadlier. Zombies and more await dark corners attempting to snack on the living (that'd be you friend). Cameras remain fixed at specific angles to create a movie effect. As you walk along the camera views change, usually showing what you want, or not want to see.
The Dreamcast port of Resident Evil 2 was released in Japan just before Code Veronica, initially as a kind of apology for Code Veronica's continual delays. However, it was ... a great introduction to the Code Veronica storyline, for those whose Resident Evil experience was a bit lacking. The game also seemed to start a trend within Capcom to do straight ports of its PSX survival horror titles, as Resident Evil 3 and Dino Crisis eventually followed. Only now are these titles seeing release in the West, though.
This isn't to say Resident Evil 2 is flawless though, as there are some points that could have been improved. a police station that has a room with three large statues, one with a ruby in its hand, and some sort of pressure-sensitive floor that triggers the ruby to fall out of the statue's hand? C'mon! It's not as much a problem as the inventory management system, which hasn't been changed at all. As in the first RE, you are only allowed to carry eight items at any time (except for an item that allows you to carry a few more items). You must mindlessly keep bringing items to and retrieving them from these "magical" storage bins that somehow share contents with aother bins, and always seem to be really, really far from where you are.
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