LYCOS RETRIEVER
Raster Blaster
built 151 days ago
After writing Raster Blaster, Budge found his own company, BudgeCo , taking over the responsibility of what his publishers were doing. He printed copies of his games and put them in a Ziploc bag with a photocopy of the game's instructions. By 1983 ... the computer game publishing arena had become too complex for Budge's taste, who didn't really want to be an entrepreneur . When he was approached by Electronic Arts founder Trip Hawkins (whom he had met when they both worked at Apple) to publish his games, he discussed the idea with Steve Wozniak and willingly signed on.
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Raster Blaster outputs screened, raster TIFFs to any of the over 100 recorders and platesetters that Xitron supports. This allows you to manage your workflow in almost infinite configurations. You now have the ability to route RIPped files to virtually any output device.
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Raster Blaster, first produced for the Apple, is now available in an Atari version. The game boasts the standard fare of point-counting obstacles in its display: channels along the top which are lighted when the ball passes through them; four round bumper posts; targets in the center and on one side; a spinner and "ball saving shields" at the bottom which are always functioning during "easy" play, but must be turned on by hitting targets in the "hard" version (the only difference between the two). In addition, "Raster Blaster claws" can be enabled, which catch up to three of five balls allotted during play (a new ball replaces the one caught each time) and then releases them for multiple-ball play once all three claws have been activated.
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Xitron’s Raster Blaster supports more than 150 output devices, including imagesetters, platesetters, and digital printers. The solution accepts screened, one-bit TIFFs from virtually any source, and converts them into the necessary output format.
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Pinball Wizard was meant to fill the yawning chasm of available pinball games for the IIgs, the only ones previously available being those classic 8-bit Apple II pinball games such as David's Midnight Magic, Raster Blaster and Night Mission. But they were no real substitute, when they only used 4 colours and 1-bit sound, were they?
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