LYCOS RETRIEVER
Raiden: Raiden Dx
built 628 days ago
The first Raiden game did well in the arcades because it gave shooter fans pretty much everything they looked for in shooters. A good looking main sprite as your ship, leagues of tough metallic enemies, megalithic bosses and cool power-ups. Raiden DX continues the successful formula in the latest incarnation. The main fire power is a shot that can be upgraded so that the arc of fire covers an area roughly 120 degrees in front of you. The other weapon is a laser weapon that gradually grows in strength as you shoot. In the most awesome levels of power, the laser snakes around the screen and locks onto enemy airships, obliterating most everything that it hits immediately.
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Raiden DX's high-score tables themselves are pretty uncompromising in general. Unlike some lily-livered recent shooters, you don't get to enter your name if you continue - your score still appears on the table if you get enough points on any particular credit, but under the name "=C=". The only way to get a proper, credited high score is to take the game on from the start - and don't think you can cheat by ramping the difficulty down either, because DX keeps and saves separate tables for each mode and for each of the five main difficulty settings.
In Raiden DX, the st. 9 boss first appears as a featureless sphere of grey metal, then transforms into the boss tank. This suggests that the Cranassian crystals have the ability to reshape metal to any form they desire.
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The key to the CPU's big scores on the Training Stage is the same as the key to big scores in the normal games, and is the core gameplay change mentioned earlier between the previous Raidens and Raiden DX. In the first two games, destroying certain ground targets reveals a medal (either gold or blue) which can be collected for instant points, and ... affects your bonus at the end of each stage (where you get a bonus comprising 1000 points, times the number of medals collected since you last died on that stage, times the number of smart bombs you have left). However, in the earlier games, the medal just sat there and waited for you to collect it for a set number of points (eg 500 for a gold). In DX you get the same end-of-level bonus, BUT the medal's shine begins to swiftly fade the moment it appears and the instant points value for collecting it decreases accordingly, down to just 10 points if you delay picking it up for three or four seconds until the point where it loses all its gleam and turns grey. But there's a twist.