LYCOS RETRIEVER
Quake
built 203 days ago
The first major Quake mod was Team Fortress. [2][3] This mod consists of Capture the Flag gameplay, but with a class system for the players. Players choose a class, which creates various restrictions on weapons and armor types available to that player, and ... grants special abilities. For example, the bread-and-butter Soldier class has medium armor, medium speed, and a well-rounded selection of weapons and grenades, while the Scout class is lightly armored, very fast, has a scanner that detects nearby enemies, but has very weak offensive weapons. One of the other differences with CTF is the fact that the flag is not returned automatically when a player drops it: running over one's flag in Threewave CTF would return the flag to the base, and in TF the flag remains in the same spot for preconfigured time and it has to be defended on remote locations. This caused a shift in defensive tactics compared to Threewave CTF.
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"For most of you, Quake 4 is a game that probably needs no introduction! The brief synopsis is that id Software and Raven have collaborated together to continue the storyline id first established with Quake 2 -- Quake 4 takes places immediately following the events at the end of Quake 2. After the successful defeat of the Strogg’s leader (Makron), in Quake 2 Earth has now sent an invasion force to take down the Strogg’s home planet. You’ll play the role of rookie space marine Matthew Kane as he takes on the Strogg, and, according to the game’s teaser, eventually becomes a Strogg himself in order to defeat them."
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Quake fans have a chance to play a part in the future of the team and the area by investing in a Founding Membership. Through your participation as a Founding Member, you will play a key role in securing opportunities for promising hockey players to take their skills to a higher level. Founding Memberships will only be available during the 2006-2007 season. Some of the benefits include but are not limited to:
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As an example of the dedication that Quake has inspired in its fan community, a group of expert players recorded speedrun demos (replayable recordings of the player's movement) of Quake levels completed in record time on the "Nightmare" skill level. The footage was edited into one continuous 19 minutes, 49 seconds demo called Quake done Quick (QdQ) and released on 10 June, 1997. Owners of the game could replay this demo in the game engine, watching the run unfold as if they were playing it themselves.
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In Quake Wars the Strogg feature one source of both ammo and health called Stroyent. Stroyent can be seen running through the weaponry of the Strogg and only picked up from one source, the Technician. By default Stroyent will first fill your health, but you can replenish your ammo or health supply by sacrificing one surplus to the other. Due to their unique health supplies, their reviving techniques are much different (see the Medic/Technician section below).
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That said, it's fair to say Quake IV wasn't quite the critical darling the earlier episodes proved to be. The PC version fared reasonably well, but the Xbox 360 release, which coincided with the console's launch, suffered from some unfortunate technical issues and didn't go down so well.
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