LYCOS RETRIEVER
Quake Iii Arena
built 242 days ago
In single-player mode, Quake III Arena is split into six tiers of four arenas each. In order to progress to the next tier, you have to defeat your adversaries in all four arenas. Each of the bots has a distinctive style of fighting, which you'll get to know soon enough. When you've tired of blowing away artificially intelligent creatures, try your hand on enemies with real brains. Enhanced multiplayer features make it possible to play against opponents on the Internet even with a 56K dial-up connection. So grab your shotgun, plasma gun, rocket launchers, and whatever else you can get your hands on, and schedule your hot tub appointment in advance.
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In Quake III Arena , colors are changed by mathematical equations worked on the textures by way of the scripts or "programlets" in the shader file. An equation that adds to or multiplies the number values in a texture causes it to become darker. Equations that subtract from or modulate number values in a texture cause it to become lighter. Either equation can change the hue and saturation of a color.
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Plasma Climbing was introduced in Quake III engine physics, using Plasma ball knock back to propel your player upwards along the face of a wall. To Plasma climb, stand against a wall and look down at a slight angle even with your feet. Jump as you start firing the Plasmagun and hold the 'forward' key. Release the jump key as you take off. If you don't go into the air, keep adjusting your aiming angle and make sure you aren't 'sliding' along the wall while holding the forward key. Plasma climbing is one of the hardest possible Quake III skills to master... an excellent addition to the Pro player’s toolkit.
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A Quake III Arena shader file consists of a series of surface attribute and rendering instructions formatted within braces ("{" and "}"). Below you can see a simple example of syntax and format for a single process, including the Q3MAP keywords or "Surface Parameters", which follow the first bracket and a single bracketed "stage":
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Config files (.cfg) are text files which contain settings, scripts and binds for Quake III. The one config file everyone has is q3config.cfg, located in the baseq3 folder and ... in every mod folder. The q3config.cfg files contain all the user settings and variables for Quake III and/or a particular mod. Edit these files manually using a text file viewer which supports Unicode Text Files (do not open up the q3config.cfg file in Notepad as you'll notice all carriage returns have disappeared, so be sure to use WordPad instead).
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A couple of commands you might want to send to your Quake III Arena server are the kick and clientkick commands. The kick and clientkick commands do what you'd think -- they kick a player off the server. If you already know a player's name, you can kick them off the server with:
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