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Q*Bert
built 179 days ago
Box artwork for Q*Bert. Q*Bert was the collaboration of artist Jeff Lee, programmer Warren Davis, and sound engineer David Thiel. Like many early game concepts, Q*Bert started out much differently than the eventual form in which it was released, but the result was a very innovative and fun game that did very well in the arcades. It contained a variety of features, ranging from the pseudo-3D look of the pyramid, to the physical knock sound generated from pinball hardware whenever the player fell off of the pyramid, and the famous unintelligible Q*Bert swearing that he uttered when he collided with an enemy.
In the early Q*Bert arcade games, there was some kind of mechanical device inside the game housing. If you were unlucky and maneuvered Q*Bert off of the pyramid, there would be this audible "SMACK" that you could feel through the joystick, presumably Q*Bert splatting on the floor of the housing. Quite a shock the first couple times it happened, or if you had been playing well for a long time. Sort of a precursor to the Rumble Pack stuff.
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The object of the “Q*Bert” game is to change the color of the top of the cubes to the designated color by hopping onto them. When all the cubes in the pyramid have been changed to the designated color, the screen will advance to the next Round, with “Q*Bert” starting back on the top cube. At the beginning of each Level, there will be a short demonstration cycle with the “Q*Bert” character hopping around four cubes to explain to the player the play action of each Level. Each Level consists of four Rounds.
In Q*Bert you play a big-nosed orange guy with no arms. Your mission in life is to hop around on a pyramid and change all the bricks in the pyramid from one color into another color. On initial stages this is very simple and bricks stay changed to the correct color no matter how many times you land on them. On later levels you have to step on a brick multiple times to get the correct color, and on some levels they will cycle right past the correct color if you jump on them again.
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For the three of you who have never played Q*Bert, the game is based on a simple, yet effective puzzler premise (in fact, some say it's the grand daddy of the addictive puzzle game). You play as a weird little orange guy who hops around a landscape of adjacent 3D cubes, trying to change the color of each one. Hopping on a cube changes its color, and the raw, basic idea was to step on each cube. A number of baddies and bouncy balls ... hop around on the cubes in effort to make your time more difficult -- If you touch a baddy or fall off the cubes, you die.
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Q*World is attacked by the evil purple snake Coily, and the apple of Q*Bert's eye, Q*Dina, is abducted by Coily, along with several others. Q*Bert pursues Coily through several dimensions to rescue his friends. (Hasbro Interactive/Atari, 1999)
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