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Q*Bert: Cubes
built 264 days ago
Q*Bert will have to avoid touching the purple ball and the Meltniks. These deadly objects drop randomly onto the second from the top level and bounce downwards. The Meltniks will either fall off the bottom, or, melt if they land on a cube whose top matches its character color. The purple ball will stop at the bottom and hatch into Rat-a-tat-tat, the rat which chases Q*Bert. To destroy the rat Q*Bert must time his jump so that the rat will land on a cube that is rotating. The rat will fall off the cube and points are awarded.
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Q*Bert's one and only goal is to change the color of all of the cube tops to the goal color indicated in the upper left corner of the screen. To change the color of a cube, Q*Bert must merely jump on top of the cube.
The game play starts with the player-controlled Q*Bert character appearing at the top of the playfield. The joystick will move Q*Bert from cube to cube by hopping in any of four diagonal directions. Q*Bert can move anywhere on the playfield but jumping off will kill him. Each time Q*Bert jumps off a cube that is not a green outline cube the cube will rotate in the direction that Q*Bert jumped. In early levels once a cube has matched the target cube it will no longer rotate, in later levels they will be able to turn.
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The game play starts with the player-controlled “Q*Bert” character appearing at the top of the pyramid. The phone keypad numbers “1”, “3”, “4”, “6” and “7”, “9” will move “Q*Bert” from cube to cube by hopping in any of four diagonal directions. “Q*Bert” can move anywhere on the pyramid, but jumping off will kill him. Hopping on the rotating disk will take “Q*Bert” back to the top of the pyramid. In the first two Rounds “Q*Bert” will have to avoid touching the red and purple balls. These deadly objects drop randomly onto the second-from-the-top level and bounce downwards.
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