LYCOS RETRIEVER
Project Entropia
built 672 days ago
Frank Campbell: In Project Entropia, while there is no necessity to spend money, you can buy items to help your character. These items include weapons, ammunition, armor and tools of every kind. These items are available through trade terminals, which are located in cities and outposts throughout Calypso. Money can be deposited from a credit card into your in-world bank account where it is converted to PED (Project Entropia Dollars) and then used to purchase equipment.
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Between the open-ended-ness of Project Entropia and it’s quasi-free -to-play-ness the title certainly looks to be quite different. If nothing else it will be a bold experiment in freedom in a MMORPG and money generating in a title.
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While Blizzard cracks down on the exchange of game items for real money in World of Warcraft, Project Entropia has actually employed the concept as a revenue model. They recently auctioned a prestigious island in the game, and the winning bid was 265,000 Project Entropia Dollars, which translates into $26,500 USD. The island is said to have "massive revenue potential" through taxation and the sale of land lots. It's likely the most real cash anyone has spent on a piece of virtual property so far.
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Gothenburg, Sweden - December 4, 2001 - MindArk AB announced today that the initial trial of the revolutionary Project Entropia economy system will begin in the near future as part of MindArk’s release schedule. In order to facilitate thorough testing of the system, a number of special items will be made available in the virtual world of Calypso. Users will be able to exchange them for virtual Project Entropia Dollars (PED), which can be converted to cold, hard cash. The total value of these items will be at least 1 million PED, which is equivalent to $100,000 US.
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This is the world of Project Entropia, where settlers have been and continue to be attacked by robots. Some settlers choose to fight these attackers, while others turn to the development and management of their cities and the planet.
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Frank Campbell: The statistics system is quite advanced in Project Entropia. Each participant always begins at the same level, as a human being. From here, there are over 60 skills available today, including construction, geology and one-handed ranged weapons, which you may begin to train and progress with, in any combination. There is no skill cap either which means that you can become as good as you wish in any area you wish. Obviously, the higher the level you achieve the harder it becomes to advance, but the important point here is that there is no actual cap. This feature in combination with the choice freedom allows a very dynamic range of characters to develop.
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