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Pax Romana
built 635 days ago
"Pax Romana" is an idea first presented by Edward Gibbon in the first chapter of The History of the Decline and Fall of the Roman Empire. He refers to a period of "moderation" initiated by Augustus and imitated by his successors. Conquest became less beneficial and the Emperors became content with the borders of the Empire. Generals like Germanicus, Suetonius Paulinus, Agricola, and Corbulo were checked and recalled by the Emperors during their victories. Gibbon lists three exceptions to the "moderation" policy between Augustus and Marcus Aurelius - the conquest of Britannia under Claudius, the conquest of Dacia under Trajan and Trajan's "dangerous" invasion of the east.
The combat system in Pax Romana is a bit more involved than in Europa Universalis and features a screen where you can pick tactics and see the advantages of leader and cavalry bonuses. But the actual battles are ugly, depicting one soldier repeatedly swinging a sword at another soldier. The graphics change slightly depending on the nations involved but never give a clue that tens of thousands of troops are supposedly on the field. During this gladiatorial matchup, esoteric numbers slowly, slowly appear at the bottom of the screen that don't do anything to explain the outcome in close battles. There isn't even enough information to tell for sure if it's a glitch when your superior forces are all killed by a single opposing unit.
Pax Romana has one big disadvantage: a shortage of slaves. With no big rebellions or wars going on there are now too few slaves to satisfy the demand. August decides upon a double strategy. Engineers are encouraged to find ways to minimize manual labor. General Tiberius is sent east to extend the republic into India, in the process making many slaves.
JH: Pax Romana has the basic premise that in the future, they discover how to time travel. When they make this discovery, monotheism in the west is on the wane, and Islam has overrun a lot of Western Europe…and the Catholic Church happens be heavily invested in the scientific community. So (the Church) sends an army back in time to pretty much conquer the world and set up a theocracy.
Pax Romana, as most games, follows a standard sequence of phases; some performed by all players, others only by the individual player. Each turn begins with an income phase followed by a maintenance phase. Income is generated by control of provinces, territories, towns and cities, and paid to maintain fleets and armies. The major power may not receive the income if no line of communication is available to the home country - in effect an isolated region or town will not be of economic value. Also, during this phase, a power with legions or heavy infantry exceeding the nation’s civilization level results in loss of stability. This in turn renders the power more susceptible to unpleasant events, the worst of which is civil war.
Graphics in Pax Romana are pretty plain as you might expect. Bright colors adorn the world map with each region being separated by regional boundaries. Little 3D-esque scenes are what you’ll see when talking to advisors much like most 2D RTS games. A lot of the text in the game ... tends to be somewhat blurry and that can be pretty annoying with all the reading you have to do. The game’s sound effects work well enough since it isn’t exactly a complicated game sound wise, while the music is pretty standard but well done. It goes from gentle and quiet to the epic, booming music that all empires seemed to have.
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