LYCOS RETRIEVER
Object-Oriented Programming
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This chapter describes the elements of ActionScript that support object-oriented programming (OOP). The chapter does not describe general OOP principles such as object design, abstraction, encapsulation, inheritance, and polymorphism. The chapter focuses on how to apply these principles using ActionScript 3.0.
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The prototype object is a central concept in object-oriented programming with JavaScript. The name comes from the idea that in JavaScript, an object is created as a copy of an existing example (that is, a prototype) object. Any properties and methods of this prototype object will appear as properties and methods of the objects created from that prototype’s constructor. You can say that these objects inherit their properties and methods from their prototype. When you create a new Dog object like this
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DigitalThink's web-based curriculum includes courses on Java and PERL programming, web programming, web publishing and design, object-oriented programming, Microsoft Certification and more. A primary strength of DigitalThink's tutor-supported, web-based training courseware is the use of expert tutors to support self-paced learning anytime, anywhere. The company's unique browser-based online learning environment lets students access their courses from any web connection, whether at home, work or on the road. Students learn through the use of "hands-on" exercises that are graded and reviewed by DigitalThink's expert tutors who respond to all student submissions in less than ten hours, on average.
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Vera 6.2 enhances its object-oriented programming model with aspect-oriented extensions to provide increased testbench-coding productivity. Object-oriented programming is essential to create a well-structured testbench foundation that is easy to maintain. The addition of aspect-oriented extensions helps engineers to quickly and easily create individual tests built on this testbench foundation... improving test-writing productivity.
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This subdivision will eventually connect to learning materials and groups that deal with or touch the general topic of object-oriented programming. It is a broad topic that many times shares "gray areas" with other computer science topics and is sometimes contrasted with other subdivisions of Computer Programming, chiefly Structured Programming and Procedural Programming.
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To facilitate the teaching of Java, the course makes use of BlueJ, an integrated development environment (IDE) specifically developed for teaching and learning object-oriented programming. BlueJ is used worldwide and is designed to be easy to use and places special emphasis on visualisation and interaction techniques to provide a highly interactive environment that encourages experimentation and exploration.
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