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Nintendo Entertainment System: Super Nintendo Entertainment System
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The Nintendo Entertainment System (NES) (Known as the Famicom in Japan) was Nintendo's first home game console released in North America. At the time it was released, the video game market was in a slump and retailers did not want to carry games anymore. bundled with R.O.B. (Robotic Operating Buddy), stores were convinced it was more of an electric toy rather than a video game. What people predicted would fail and be completely forgotten by the end of the year went on to sell more than 60 million units in it's lifespan, and offered fun new game styles such as platformers and many others. And who could forget such classic titles such as the original Super Mario Bros, Donkey Kong, and Duck Hunt?
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The Super Nintendo Entertainment System (known as the Super Famicom in Japan and Hyundai Super Comboy in Korea) is the 16-bit successor to the Nintendo Entertainment System. It was first released on November 21, 1990 in Japan, and after some aesthetic changes saw a North American release on September 1, 1991. The games, though no longer produced, are still quite popular. Many titles have since reappeared on the Game Boy Advance and Wii Virtual Console.
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Eclipsed by Nintendo’s own Super Nintendo Entertainment System (SNES), the NES’s user base gradually waned. Nintendo continued to support the system in North America through the first half of the decade, even releasing a new version of the console, the NES 2, to address many of the design flaws in the original NES hardware.[19] The final games released for the system were as follows: in Japan, Adventure Island 4 in 1994, and, in North America, among unlicensed titles, Sunday Funday was the last, whereas Wario's Woods was the last licensed game (... the only one with an ESRB rating).[20] In the wake of ever decreasing sales and the lack of new software titles, Nintendo of America officially discontinued the NES by 1995. Despite this, Nintendo of Japan kept producing new Nintendo Famicom units for a niche market up until October 2003, when it officially discontinued the line. Even as developers ceased production for the NES, a number of high-profile video game franchises and series for the NES were transitioned to newer consoles and remain popular to this day. Nintendo's own Super Mario Bros., The Legend of Zelda, and Metroid franchises debuted on the NES, as did Capcom's Mega Man franchise, Konami's Castlevania franchise, and Square Enix's Final Fantasy and Dragon Quest franchises.
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The Super Nintendo Entertainment System and accessories contain model numbers beginning with the letters SNS and ending with a consecutive number system. SNS represents the words "Super Nintendo System". In Japan the console and its accessories contain model numbers beginning with the letters SHVC and ending with a consecutive number system. SHVC represents the words "Super Home Video Computer". The Super Famicom's logo arranges four colors in the same pattern as the four buttons on the controller. The message of the colors was intended to give the impression to consumers that the Super Famicom was much more colorful than the original Famicom (NES). Here you will find detailed information regarding all aspects of the Super Nintendo Entertainment System and its accessories.
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The Nintendo Entertainment System was released in America in 1985, after some limited success in Japan as the Famicom. Over the next few years, its user base would grow exponentially until the NES surpassed the Atari VCS/2600 peak set in 1982. As of 1990, there were over 19 million NES systems in the United States alone.In addition to the tremendous success of the system, its games had a great deal prosperity. For example, Super Mario Bros. 3 released in 1989 grossed over $500 million just in America. In the field of entertainment, only the movie E.T.
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The Super Famicom had already sold 4 million systems in Japan when its North American version, the Super Nintendo Entertainment System, was released. However the system didn't do so well overseas. The Genesis was huge, and the TurboGrafx-16 still had a small hold on the market. Nintnedo needed games—and fast.
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