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Neopets: Pets
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neopets Neopets is an online virtual pet simulation game. The site was opened to the public on November 15, 1999, by Adam Powell and Donna Williams, and a majority interest was bought by Doug Dohring soon after being created. Currently it is owned by Viacom after a business transaction valued at USD 160 million.
Neopets is a web-based virtual pet simulation. The game features its own currency of NeoPoints (NP) to buy pets or items for pets. It ... features a variety of integrated minigames; at the end of the game, the player's score (or part of their score) is converted into NeoPoints.
In addition to VLB and its sister properties, Nickelodeon/MTVN Kids & Family Group boasts two youth-targeted virtual properties: the original virtual world for tweens, Neopets (http://www.neopets.com/), and one of the fastest growing virtual world for kids, Nicktropolis. With more than 40 million global memberships registered, Neopets is the largest global youth-focused virtual world where members care for their "virtual pets." Nicktropolis combines everything kids love: casual gaming, video and chat all, into one. Featuring kids' favorite Nick properties, it delivers the ultimate kids' playground with non-branded destinations, gaming, video and personalization.
NVCP will be launching a range of tween-focused products in Fall 2008 that will bring the Neopets virtual world to the real world at mass retail. New product will be designed around a '360' product-to-web experience that will deepen the already engaging relationship that the Neopets community has with the site's characters and interactive features. Together with the recently announced Neopets innovations such as dynamic pet customization, Mini-Shows on Nickelodeon and online global gaming events like this month's Altador Cup, these new products will further extend Neopets brand and super-serve its fans. Neopets publishing partner is Harper-Collins, who will create five titles that bring the rich Neopian stories and characters to book form, starring favorite characters as well as puzzle and activity books. NVCP will be adding partners to develop lines including: plush, apparel, accessories, toys, electronics, video games and stationary.
The creativeness of NeoPets is effective in producing different emotional states in players, known as altered states. One example is the adoption center in a central town. When pets are adopted, they show happy, smiling, avatars that burst with joyfulness. On the other hand, pets that have not been fed or are abandoned are shown as crying, depressed and faded. One particularly emotion-inducing action is when a player abandons their pet. The button players’ click on to confirm abandonment toggles pitiful cries from the monster before it is abandoned.
Neopets are magically appearing on cards that you can collect and play with. You*ll ... discover all sorts of Petpets, Potions, Neggs, Books, Faerie tokens, Weapons, and Food from all over Neopia. So gather your favourite Neopets and challenge your friends to some real fun!
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