LYCOS RETRIEVER
N64: Games
built 668 days ago
The N64 is an interesting machine because it is the most powerful console that is based on cartridge format. This could be a blessing or a big problem, depending on how you look at it. On one hand, it is free of the load times that plagued CD-ROM based consoles such as the PSX and Saturn. It is ... extremely difficult to damage the media. However, ROM chips used in cartridges are quite a bit more expensive than CD-ROM discs. This caused the price of most N64 games to be in the $50-70 range as opposed to the $30-50 range that PSX and Saturn games sold for. It also limited the size of the cartridges; the average N64 cart was 128 megabits to 256 megabits (16-32MB), and the biggest N64 cartridges made were 512 megabits (64MB).
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The N64 was one of the greatest consoles of it's time. With a built-in memory card, it made saving progress quick and easy. The gaming was phenominal, with great graphics, and well overall game-play.
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Two updates have been released since the last news about the N64 plugin Glide64. This plugin allows you to modify N64 games with high-resolution textures to get better graphics during gameplay. For those without 3DFX graphic cards, a Glide Wrapper can do the trick.
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The .N64 file saves all the data from the memory card, but you can append notes to each save file. For example -- say you've saved a Turok 2 game. You can attach a note explaining where exactly you are in the game for easy reference. Granted, these notes will not be carried over when you copy the save game back to the memory card, but it's a great feature when you give the .N64 file to a friend and helps you stay organized.
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To fix several issues with playback, the Winamp plugin 64th Note, which allows you to play music from N64 games in USF format, has been updated to v1.1 beta! Three beta versions have been published already, here's a summary of what has been fixed:
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I'm pretty sure the N64 hardware is more capable in the 3D department. However, the PlayStation used discs to store data, which meant that PlayStation games could take advantage of much better textures.
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