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Missile Command: Games
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Missile Command 3D is a 3D rendered version of the original Missile Command arcade game for the Atari Jaguar console. It is reported to be the only working Jag game with VR capabilities.
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The classic arcade game, Missile Command, is revived in this great Java version! Defend your home base by blowing up everything headed your way. You must have a Java-compatible browser to play.
Ultimate Pic 1 The freshened-up version of Missile Command gives you a choice between Classic Mode and Ultimate Mode. As you'd expect, the Classic Mode gives you the privilege of experience an accurate version of the the arcade original. The graphics have been slightly upgraded, but the game itself is identical to the classic. In addition, it ... offers head-to-head and cooperative play modes.
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Both the classic and evolved versions of Missile Command challenge gamers to protect cities from alien missile attack. The evolved version of the game has been updated with enhanced graphics and 3D rendered vistas giving a graphical makeover to these futuristic cities and missile silos. Missile Command supports all Xbox 360 high definition resolutions up to 1080p as well as full-screen anti-aliasing and digital surround sound. Players can make the most of the Xbox LIVE service with leader boards and 12 achievements.
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Missile Command was one of the first video games to use a trackball controller and it is still the only game to use a separate sighting device for aiming. Missile Command designers recognized that nuclear war is not a very precise undertaking. Weapons explode in huge bursts that grow and fade, enveloping everything in their sphere. Incoming missiles ... explode and flare as they are hit from below, causing impressive chain reactions. When the game is over, the screen either whites out or explodes into red, and two words appear on the monitor: THE END. The Atomic Age lesson is apparent: the only way to win is not to play.
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Missile Command was ported to the Atari 2600. The game's instruction manual describes a war between two planets: Zardon (the defending player) and Krytol. The original arcade game contains no reference to these worlds. On level 13, if the player uses all of his or her missiles without scoring any points, at the end of the game the city on the right will turn into "RF" -- the initials of the programmer Rob Fulop. This Easter egg is originally documented in Atari Age (Volume 1, Issue 2) in a letter to the editor by Joseph Nickischer, and is the second one publicly acknowledged by Atari.
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