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Mig Alley
built 225 days ago
Mig Alley is set in the Korean War and spans the timeline from June 1950 to July 1953. Historically this was a very brutal and important war. It came at a time when all the major players were still recovering from WWII. It was a big show down that pitted the United Nations against the Communist North Koreans and later Red China, intermixed with that was Russian aid in equipment and ... manpower. Much of the tactics still originated from WWII. The biggest difference came from the use of jets in the air war.
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Mig Alley is simulation from the creator of Flying Corps. Set during the Korean War, it lets you command P-51 Mustangs and F-86 Sabrejets against the MiG-15's and MiG-17's. You can plan solely as a pilot and fly your missions, or be the 'air boss' and plan/execute the air war along the entire Korean front.
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When flying in Mig Alley you really need to keep your wits about you, and learn aircraft silhouettes, otherwise you can spend a lot of time shooting up your comrades. The unfamiliar, old-fashioned jets are almost unrecognisable until you are within a few hundred metres, and then you tend to get only a couple of bursts in before you are flying past them.
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"MiG Alley" was the nickname given the area between Chongchon Valley and Yalu River, on the Manchuria/Korea frontier. The area was a focus to intercept Chinese MiG fighters, who were based at a Chinese airfield over the border in Antung. While UN airpower remained generally superior over the rest of Korea, MiG Alley remained the most dangerous area to RAAF pilots. It was ... frustrating because UN pilots were forbidden to cross the Yalu River, so MiGs could fight them, and then return to base over the border without any fear of pursuit.
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Single-seat MiG-15 version in the markings of the Polish Air Force The standard U.S. fighter formation in MiG Alley was the "finger-four," so-called because it resembled the fingers of a right hand as seen from above. The standard four-ship flight was led by a flight leader, typically the most experienced of the four, in the number one, or "middle-finger," position. The leader was covered on his left by his wingman, typically a less-experienced pilot, in the number two, or "index-finger" position. In the number three, or "ring-finger" position, was the element leader, the second-most experienced pilot. In turn, he was covered on the right by his wingman, flying the number four, or "pinkie finger," position. The latter was usually the most junior man in the flight.
You might wish MiG Alley had even more features. The F4U Corsair is missing, even though the aircraft was ubiquitous in Korea. There are no aircraft carrier operations. However, MiG Alley does just about everything you could possibly expect from a simulation that comes in a box instead of in a multimillion-dollar professional trainer.
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  Mig Alley