LYCOS RETRIEVER
Metal Slug: Metal Slug Advance
built 186 days ago
The first difference Metal Slug fans will notice is that you now have a health bar. In previous Metal Slugs players died if they were hit at all, but were given multiple chances to get through the level. In Metal Slug Advance you are given one chance to pass the level but can sustain multiple hits. The blood is ... removed from this translation to Game Boy. It doesn’t take away from the gameplay, but it sort of added to the artistic style and there should have been an option to turn it on.
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Since 1996, Metal Slug has been one of the shining achievements in the realm of 2D. In its 10+ installments, it has continually raised the bar for gameplay and visuals in the way that Metal Gear Solid and its successors have for 3D titles. It has been to action/platformers what Guwange and DoDonPachi were to shooters. And while some allege that the climax of the Metal Slug series was the venerable third installment, and the SNK-produced sequels are inferior, Metal Slug Advance may be the game that rekindles faith in the franchise.
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While Metal Slug Advance is fairly short, clocking in at only five missions, there are extra dungeon levels as well as 100 cards to find and collect to add replay. Plus it’s just fun, and with virtually no learning curve it can be picked up at any time for a quick shooter fix. Some gamers may find it too short or frustrating, but it’s a must-have for shooter fans.
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While its old school side-scrolling shooting action may not appeal to younger gamers, an older GBA-playing crowd will appreciate Metal Slug Advance and its high challenge level. But the entire game can be completed in just a few hours, and the card collecting aspect of the game added in to appease the Pokemon crowd does absolutely nothing to increase either the fun or gameplay element of MSA. Okay for a few hours of diversionary shooting action on a plane, train, or automobile ride, but don’t expect MSA to do much more than that.
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