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Metal Gear Solid 2: Substance
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Metal Gear Solid 2: Substancescreenshot The game's audio is even better, thanks to some very good voice acting and especially due to Metal Gear Solid 2's terrific, catchy musical score composed by Harry Gregson-Williams, who provided similar music for big-budget action movies such as The Rock. If the game's cutscenes don't make you feel like you're taking part in an epic thriller, then the music most certainly will. It interactively changes depending on the situation and will make the game's suspenseful bits all the more so and the game's intense bits all the more so. The rest of the game's audio is ... very well done, from all the different-sounding firearms to smaller touches like the sound of seagulls off the coast of the game's main setting of a mysterious deep-sea production plant. Those with Dolby Digital setups should especially enjoy listening to Substance.
Use a memory card with a saved game file from The Document Of Metal Gear Solid 2 to start the game with all VR missions for all characters unlocked. Note: They will not be marked complete, but only immediately available.
Metal Gear Solid is probably the one series, other than Grand Theft Auto, that has brought more people into the modern gaming era since 1998. The idea that stealth and not shooting takes precedence was and still is a revolutionary concept in the video game industry. Now over a year and a half since Metal Gear Solid 2's release on the Playstation 2, Knonami has served up a healthy dosage of supplemental material for this disc.
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METAL GEAR SOLID 2: SUBSTANCE, METAL GEAR SOLID 2: SUBSTANCE screenshots, METAL GEAR SOLID 2: SUBSTANCE image, METAL GEAR SOLID 2: SUBSTANCE review, buy METAL GEAR SOLID 2: SUBSTANCE, METAL GEAR SOLID 2: SUBSTANCE preview, METAL GEAR SOLID 2: SUBSTANCE page, METAL GEAR SOLID 2: SUBSTANCE web site, buy METAL GEAR SOLID 2: SUBSTANCE from GAME, BUY FROM GAME Metal Gear Solid 2 is based around the premise that fighting alone does not make a game. It is described as a Tactical Espionage Action game and you have to infiltrate a terrorist controlled complex and free the hostages within, as well as stopping the terrorists destroying the complex itself. To do this, you have to sneak around and avoid the enemy most of the time, occasionally killing one or two enemies in a stealthy fashion; otherwise you will quickly be overwhelmed and killed.
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There is a huge arsenal of new weapons at your disposal, not available in Metal Gear Solid. The SOCOM handgun, Nikita missile launcher, and most of the weapons seen in Metal Gear Solid make their return. Substance adds in weapons such as the USP handgun, a PSG1-T sniper rifle, the AKSu-74 assault rifle, and many more. Many of the items found in Metal Gear Solid return as well, such as the well-known cardboard box (which you can hide underneath), the magazine (which distracts guards with pictures of women), and the life-giving rations. Substance ... includes a new way of approaching your objective, by adding in the M9 tranquilizer pistol, and a tranquilizer version of the PSG1 sniper rifle. These allow you to take out enemies by putting them to sleep rather than killing or knocking them out.
Metal Gear Solid 2: Substancescreenshot One year later, Metal Gear Solid 2 is still one of the best-looking PlayStation 2 games. The game's meticulous attention to detail and its superb motion-captured animation are all intact, and the disappointing instances of slowdown found in the Xbox version of Substance are gone. The characters and cutscenes still look fantastic. The game's audio is even better, thanks to some very good voice acting and especially due to Metal Gear Solid 2's terrific, catchy musical score composed by Harry Gregson-Williams, who provided similar music for some big-budget action movies, such as The Rock. If the game's cutscenes don't make you feel like you're taking part in an epic thriller, then the music most certainly will. It interactively changes depending on the situation and will make the game's suspenseful bits all the more so and the game's intense bits all the more so. The rest of the game's audio is ... very well done, from all the different-sounding firearms to smaller touches like the sound of seagulls off the coast of the game's main setting of a mysterious facility out in the middle of the ocean.
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