LYCOS RETRIEVER
Melty Blood: Games
built 657 days ago
Melty Blood is the awesome sequel to the extremely popular Tsukihime (Moon Princess) by TYPE MOON. Unlike Tsukihime, which was a digital novel with hentai scenes and a kickass story line, Melty Blood is a 2D PC fighting game with an awesome engine and a kickass storyline (no hentai, sorry pervs). Looking at pics cannot explain how great this game looks in action. Fluid animations, debatably the best voice overs for any fighting game, and an incredibly catchy soundtrack create one of the most memorable gaming experiences out there.
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Melty Blood is a Japanese dĂ´jin 2D fighting game, developed by Type-Moon and French-Bread (known as Watanabe Seisakujo prior to 2003), and is a spin-off to Type-Moon's visual novel game Tsukihime. It was featured at the international fighting game tournament Tougeki in 2006 and
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Visually, Melty Blood looks good for what started as a fan-developed fighting game. The sprites are a bit on the small side, but their animation quality is on par with the King Of Fighters series; it's solid overall. Backgrounds are high resolution... they are devoid of life for the most part, and most are simply static backdrops. Most special moves have also been enhanced, and feature the typical effects seen in 2D fighters on the Naomi arcade hardware.
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Melty Blood occasionally shows its amateur roots, especially in its presentation. The backgrounds are sparse and boring, and the music runs the gamut from awful Marvel Vs Capcom 2-style jazz to boring rock. All of the post-battle taunts are voiced, although the endings are unfortunately quite sparse. It ... has one of the most obnoxious menu select screen noises I’ve ever heard. The sprites are all horribly pixellated, and some kind of filter to smooth them out would’ve been greatly appreciated. On the plus side, the sprites are extremely well animated - maybe not to Garou: Mark of the Wolves level, but far better than Guilty Gear X.
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ChocoMarker is an average 3D puzzler made by Ecole, the same development team responsible for delivering the popular Melty Blood doujin fighting game series. The main objective is basically to sandwich blocks of the same color between two other blocks of a different color to remove them from the field. Complete each stage by freeing every single bomb block on screen before time runs out.
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Melty Blood’s game play is similar to that of Guilty Gear, although the button layout is more akin to that of Capcom’s JoJo’s Bizarre Adventures games, using three buttons for light, medium, and hard attacks. In addition, a fourth button is used for “shielding,” which is Act Cadenza’s version of a parry system. The game play’s focus is mainly on chain combos and cancels, as well as use of the super meter, called the “Magic Circuit.” The Magic Circuit doesn’t just work for storing super moves; it can be used to activate heat mode for stronger attacks, or even enchance certain moves or regain health in some cases.
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