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Mega Man Zero: Abilities
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Mega Man must infiltrate Giga City Island to thwart the evil plans of the Liberion Army who have initiated a riot in this RPG. By choosing from a selection of seven different playable characters, gamers construct a three-member attack force using Mega Man, Zero, Axl, and more, to help bring peace to the region once and for all. The game includes a revolutionary "Cross Order System" that allows flawless execution of special and finishing attack moves on enemies, such as Party Hookup, Action Trigger, Hyper Mode, or the linked main and sub-weapon Final Strike finishing move. Additionally, by using a super energy metal called Force Metal, players can upgrade weapons, abilities, and attack moves, greatly improving their character's capabilities. The GameCube version has Game Boy Advance connectivity in the form of a device that aids in treasure-hunting.
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Longtime fans that aren't yet bored with the Mega Man formula will find more of what they like in Mega Man Zero 4. Of course, that ... means that anyone who didn't already enjoy Mega Man before won't find anything to change his or her mind here. The core game is still tough-as-nails, even if all of Zero's weapons and abilities are much, much easier to manage here than they were in games past.
[T]he fact that Mega Man cannot duck has made his journeys quite annoying. Dr. Light, feeling bad for Mega Man, gave him the ability to slide. This slide became known as the gay-slide-that-is-pwnt-by-ducking. Dr. Cain being less fat and lazy installed a ducking ability in Megaman X which was introduced in X5.
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