LYCOS RETRIEVER
Mega Man X5
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Mega Man X5 is challenging, offers crisp controls, and has all the aspects that fans look for in this series without tinkering with the proven formula. On the other hand, it is essentially the same platform shooter that has been released four times already, but with new levels and bosses. ~ Jon Thompson, All Game Guide
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Mega Man X5 is the fifth main game in the Mega Man X series by Capcom. It was released in 2000 for the PlayStation, three years after Mega Man X4, and in 2002 for PC. It was re-released on January 10, 2006 as part of the Mega Man X Collection for the GameCube and PlayStation 2.
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Continuing the action, Mega Man X5 utilizes the magnificent graphics, gameplay and music introduced in X4, but at a much larger scale. You'll be able to play as Mega Man X or Zero in the game, but unlike X4, you'll be able to switch between either character before you enter a stage in the game. Each stage is a challenge on its own, you'll find that the gameplay will be much more challenging than any other MMX game before. New items, parts, weapons and techniques will add to X and Zero's arsenal, greatly enhancing their abilities and giving them an edge over enemies in battle. Huge bosses, some particularly difficult, stand in X and Zero's way to reaching the special parts for the Enigma, you'll need all the skill to conquer them all before confronting Sigma for the toughest showdown yet. As this time, Sigma's ready to react at any time, and he'll be much tougher to beat this time around than in any other previous battle.
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Mega Man X5 picks up with Sigma’s reappearance. Apparently, getting thrashed so many times hasn’t fazed him; he’s attempting to infect the world with a powerful virus and start up another rebellion. He’s ... commandeered the space colony Eurasia and steered it straight into Earth’s path. With only 16 hours until impact, X and Zero will have to do what they do best: explore a bunch of platform-styled levels (with more spikes than ever before!) and annihilate countless goons, laser cannons, and whatever else gets in their way. While the combat is essentially the same as it was in X4, the game has a few nasty surprises that make the game a chore to play. The levels are of the most difficult that you’ll ever find in a Mega Man X game; you’ll have to duck into strategically-placed alcoves to narrowly dodge screen-wide lava flows, deactivate a bunch of time bombs with mere seconds to spare, and plenty of other ridiculously difficult challenges.
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The blue bomber never ceases to move far from the world of games for long; Mega Man X5 and Mega Man Xtreme were only recently released on the PlayStation and Game Boy Color. At the still-ongoing Tokyo Game Show, Capcom has announced the development of a new GBC title, Mega Man X2. Instead of a direct follow-up to Mega Man Xtreme, Capcom is instead combining elements of Mega Man X, X2 and X3 from the Super NES into a single portable cartridge.
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Keiji Inafune is the creative mastermind behind the Rockman/Mega Man franchises. He has been with Capcom for quite a while, and has worked on numerous other projects. Recently, PLAY Magazine sat down with him and discussed the 15-year history of Mega Man. This article was originally written by Chris Hoffman of PLAY, and contains the interview in its entirety.
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