LYCOS RETRIEVER
Mega Man X3
built 642 days ago
Mega Man X3 is the third game in the Mega Man X series and the last game to appear on the Super Nintendo, released in 1995. The game was remixed and re-released for the Sega Saturn and Sony PlayStation in Japan and Europe in 1996 and for the PC in North America and Europe in 1998 featuring FMV sequences and an orchestrated soundtrack. The game was ... later released as part of the Mega Man X Collection. This is the first game where Zero is playable, which will become a staple in the series (although he only has one "life" and cannot fight stage bosses, with few exceptions).
Source:
Mega Man X3 was the first in the series to allow players the ability to play as X's friend, Zero. However, use of Zero was pretty much restricted to only about one third of each level, and only one life. So in short, once you used Zero in a level, you couldn't use him again for the rest of the level, and if he lost all his energy, he'd be put out of the fight for the rest of the game.
Source:
The story of Mega Man X3 revolves around a Reploid scientist named Dr. Doppler. In the year 21XX, the threat of the Mavericks had been neutralized thanks to Doppler's technology, which prevented the Mavericks from going berserk. The reformed Reploids had formed a utopia near their new mentor called Doppler Town. It seemed that all was well, until the former Maverick Reploids suddenly reverted and once again began causing trouble. Dr. Doppler was held accountable, and X and Zero were sent out to contain the new threat. They were soon after called back to Maverick HQ, which was under attack by Doppler's forces.
Source:
Mega Man X3 is ... the rarest of the X series games. Very few copies of the Super Nintendo version were distributed in the United States because the system was nearing the end of its lifecycle. A copy of the SNES version of Mega Man X3 with box and instructions can go for over $150 on auction websites such as eBay. Even after the release of Mega Man X Collection, copies of the SNES version continue to sell at high prices on eBay. PlayStation and Sega Saturn versions are even rarer, although they are mainly found only in European format. In Europe, the Sega Saturn and PlayStation versions generally sell for less than the Super NES version.
Source:
The graphics in Mega Man X3 were standard for side-scrolling SNES games of this era, with vibrant colors and clear, colorful sprites. Though they weren’t anything spectacular, the screens weren’t muddled or blurry. X’s laser fired in different shapes and colors depending on the length of its charge, and enemies were extremely varying in style and color. The bosses were actually highly detailed for the SNES, with interesting metallic armor. In a style reminiscent of the Metroid series, Mega Man X3 created side-scrolling levels that seemed to have ‘depth’, at least for the time. The music, though tinny by today’s standards, helped create a certain futuristic tone that is seen throughout the game.
Source:
[S]een in Mega Man X2, this was the first Ride chaser. Designed by Dr. Cain, the Cheval featured a dash function as well as an unchargable plasma cannon. The cannon could only aim forward... as it tilted to remain horizontal when the Ride Chaser wheeled up. One of the main problems with this form of Chaser was the lack of a braking system. If X dismounted the Chaser, it would always fly from beneath him off the screen. The Cheval was also the only Ride Chaser able to turn around 180 degrees, which allowed for a greater range of movement.
Source: